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8th Ed. 3k Double Slann for Storm of Magic

Temple Guard

Taipan

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First the list;

Lords:

Slann w/Lore of Metal, 'Focus of Mystery', 'Unfathomable Presence', Bane Head
General and BSB, Standard of Discipline

Metal already does a great job killing things Saurus can't grind to death in combat ie heavy armour, and the Cataclysm spells are amazingly good. Ld10 aura and re-rolls means he keeps the phalanx of TG and flanking Saurus in line.

Slann w/Lore of Shadow, 'Focus of Mystery', 'Unfathomable Presence', Cupped Hands

Goes with the Eternal Flame unit of TG, focuses on hexing units. The 'Dominance' spell for this guy is flat-out insane, opponents will cry with frustration if you manage to get it off

Heroes:

Level 1 Skink Priest, EOTG, Cube of Darkness, Charmed Shield

Would go to Level 2 but can't afford it. Place him on a Fulcrum, block the first cannon shot with the shield. His job is to cast 'Fantastic Foresight' before everyone else starts casting, and then 'Four Winds' to push back enemy advances/re-direct vortices and blow enemy Wizards off their Fulcrums. Also, Cube comes in handy for getting rid of the many RIP spells going off.

Scar-Vet w/Sword of the Hornet, Dragonhelm, light armour, shield, Talisman of Protection

Scar Vet w/Sword of Swift Striking, Gamblers Armour, shield, Dragonbane Gem

These guys join the Temple Guard units and take down enemy characters/monsters.

Special:

6 x Camo Skinks

Warmachine assassins. Might replace them with another Salamander in Rare if I take Eagles

Musician, 18 x Temple Guard

Joins the Metal Slann, guards one of the Fulcrums

Standard Bearer w/Banner of Eternal Flame, Musician, 17 x Temple Guard

Sits with the Shadow Slann and guards the other Fulcrum

Core:

(2) Standard Bearer, Musician, 18 x Saurus

Guard the flanks of the Temple Guard and counter-charge with them if they need more bodies

(4) 10 x Skinks w/blowpipes

Anti-monster dakka, and screening to deny charges on the TG and Saurus. Will most likely die fairly early on, but hopefully I knock out a Giant before they perish

Rare:

Salamander w/3 x Skink Handlers

Anti-cavlary artillery, positioned near the Fulcrums to drop onto assault units that come near. Can always Summon more if he dies/I need more firepower

I've got 750 to spend on magical gear and monsters. Will probably go for;

- Level 4 Zoat

Life caster to camp a Fulcrum. If need be, I can also attach him to a pack of Cold Ones for a buffed cavalry-style assault unit

Then either

- Arabyan Puzzlebox

Put on Zoat to make him better

- Living Deadwood staff

Create more forest, turns all forests into very dangerous Blood Forests thus evicting enemy casters from them

or

- 4 x Great Eagles w/Swiftsense+Blood of the Flame Roc

Replaces/supports the Camo Skinks in getting rid of enemy warmachines and monsters. Makes a pretty decent assault unit, hopefully if they're Unbound it'll be in enemy lines

or

- 20-30 Cold Ones

Bodyguard to the Zoat to get him close to enemy lines to drop a 'Dwellers' on an important unit. Can split them up into several smaller packs for harassment if I want, but they're easier to buff in one unit
 
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