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8th Ed. 3k Ard BoyZ list

Ripperdactyl

SanDiegoSurrealist

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Slann - Life
Discipline of the Ancients - Focus of Rumination
Discipline of the Ancients - Becalming Congnition
Fous of Mystery - Lore Master
Cupped Hands of the Old Ones
BSB - Banner of Leadership (+1)
Gor-Rok

Scar Vet
Armour of Fortune
Luck Stone
Relic Sword (Always wounds on a 5+)
Skink Priest
EoG Ancient Stegadon
lvl 2
Ironcurse Icon (6+ Ward vs. War Machines)
Dragon Bane Gem (2+ Ward vs. Flaming Attacks)

15 x Skinks

30 x Saurus Warriors HW w/com

30 x Saurus Warriors HW w/com

35 x Temple Guard
Razor Standard

10 x Cold One Cav
Flame Banner

1 x Salamander

1 x Salamander

1 x Salamander

1 x Salamander

1 x Razordon
 
Slann has 2 arcane items. Drop scroll.

I'd also drop Gor- Rok, AP banner and beef up temple guards. and with current setup your scar vet is pretty useless. Give him cold one, dragonhelm, VotFF, 5+ ward and GW / Halberd. And IIRC rulebook said that you could have max. 4 rares in grand army so you need to combine 2 sallies
 
Juhaaha said:
Slann has 2 arcane items. Drop scroll.

I'd also drop Gor- Rok, AP banner and beef up temple guards. and with current setup your scar vet is pretty useless. Give him cold one, dragonhelm, VotFF, 5+ ward and GW / Halberd. And IIRC rulebook said that you could have max. 4 rares in grand army so you need to combine 2 sallies

You were absolutely correct about the Cupped Hands and the Dispel Scroll, thanks for catching that, still think I need to work that 1 dispel scroll into the list somewhere.

Swapped out a Sally for a Razordon, the reason I want those 5 as separate units is I can better focus my attacks where needed and it is 5 soft drops, so I will usually not be out deployed.

I am just wondering if 10 Skink Skirmishers would be better than 1 Razordon?

I like the Scar Vet Build as well I might give that a try, thanks for the input.
 
Also, I am not sold on EoG, I'd swap it for normal steg, or drop it completely and take 3rd unit of saurus warriors and chameleon skinks, you are really going to need them
 
Juhaaha said:
Also, I am not sold on EoG, I'd swap it for normal steg, or drop it completely and take 3rd unit of saurus warriors and chameleon skinks, you are really going to need them

I am not a huge fan of the EoG but again, there are 2 players showing up with Daemons, 1 Tomb King, 2 Dwarf. The Burning Alignment is a nice extra couple of hits and against the TK and Dwarfs I will be trying to walk my units up under the 5+ Ward bubble before I get shot to ribbons.

I made a couple changes and I did add a unit of 10 Chameleons.
 
EoG is just free points to any army with stone throwers and cannons (dwarfs and empire)
 
yeah against dwarfs a steg is useless. I second the opinion for more skinks(chameleons preferrably) or maybe a skrox unit(s).
 
The 2 guys that gave me the most trouble were running Dark Elves. In both games against DE they got off Mind Razor and just chewed though a unit. In one round a unit of DE with Halberds took out 9 CoC. I had to put on my WTF hat when that happened! Still he only squeaked out a Minor Victory on me.

The 1 Daemon player that had given me the most trouble in the past turned out to be the closest game, it was the last game, I had him on the ropes and then at the end of my turn 4 I rolled a 4 and it ended the game.

The EoG mostly rocked, the Skink Priest on top got knocked of twice but against the Daemon he was epic! Very glad I took him over a Chief on Ancient which is my normal build.

I ended up taking 3rd place with this list. So not to disappointed about that, at least I made some $$$ and get to go on to the next round in LA.
 
Was the dwellerz any good? I'd propably use Lore of Light to be honest, would help big time vs gunlines and give some safety from purpe sun (WS10 I10 Spell). Also the unbreakable spell can win games




Tbh, I dont really know Ard boyz concept that well, I know it's no comps but that's all.
 
The Ard BoyZ concept is - If it is Broken Bring It! Bring the most cheesy, special Character ridden, nasty Monster list you can bring for 3000 points.

The 3 missions were:
1. Meeting engagement: Dont remember much more about this one, +1 VP for killing cheapest unit.

2. Blood Soaked Choppa - 1 Core unit gets the bloody choppa, that entire unit gains +1A +1S for teh game, if you kill the enemy unit with the choppa you gain +2 victory points.

3. I can remember what the mission was called but it was insane. Random event happen beginning each turn. In the 1st turn the special event was lighting strikes every unit on the table and does a 1d6 wounds, no saves of any kind. I picked up 3 Salamanders before I ever moved a unit. That Sucked! Next couple of turns everyone got frenzy. 1 Turn there was a Tsunami and movement was halved. Was pretty nutty.
 
Juhaaha said:
Was the dwellerz any good?

yeah worked great, even better for the Deamons player who Gleeded magic from my Slann and then cast Dwellers on my unit of TG killed 10 TG and the Slann.

If the Slann would have survived I would have had the 400 points I would have needed to eek out a possible draw/win.

Lame.
 
I imagine couple crappy matchups for lizzies (Chosen horde & Bloodletter hordes), which would both be more do able with Lore of light (WS10, -1to hit and autopass all LD tests), still tought ones
 
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