Skink
Michealmas
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So im tinkering with my list and i've got around 350 points unaccounted for that i want to use to add some damage in. I'm not adding any more salamanders and already have both an EoTG and Basti in the list. Playing thunder lizard and looking at the options, i've got a few different ideas but not sure what to pick (i know i could just take more Salamanders but i like a little diversity in my lists):
Celestant Prime 325pts
- Tanky, high rend and hits like a bus if you drop him in turn 3 or more.
- Deep strikes and guarantees charge
- Guaranteed mortals at range (compliments Comets Call and Realmshaper)
- Weak if you bring him in too early
- Doesn't benefit from faction spells and abilities
Kroxigor x6 300pts
- Reasonably tough, pretty fighty and decent all round.
- Moonhammers nice against hoardes
- Unlikely to get them all into combat to benefit from all the attacks
- Keyword issues means they are limited in buffs they can recieve
- No utility
Stegadon w/Skink Chief 305pts
- Great utility, priest+hero+monster
- Shoots
- Tanky, fighty and a monster for scoring VP's
Razordons 2x2/4x1 380pts
- Shoots
- Free unleash hell
- Good in both melee and at range
- Good board presence by taking extra units
- Unreliable damage and low bravery
- No utility
Carnosaur 215pts (already have one in list)
- Good Damage
- Fairly fast
- Some utility, hero+monster
- Cheap, allows for another support hero
- Swingy, has a punishing declining profile
Camo Skinks 1x15/3x5 345pts
- Deep Strikes
- Decent MW output
- Shoots
- No utility
I ran the numbers and oddly, the best output comes from the razordons of all things (Prime is based on a turn 3 drop), is there some secret tech lurking there or am i being too hopeful?

Celestant Prime 325pts
- Tanky, high rend and hits like a bus if you drop him in turn 3 or more.
- Deep strikes and guarantees charge
- Guaranteed mortals at range (compliments Comets Call and Realmshaper)
- Weak if you bring him in too early
- Doesn't benefit from faction spells and abilities
Kroxigor x6 300pts
- Reasonably tough, pretty fighty and decent all round.
- Moonhammers nice against hoardes
- Unlikely to get them all into combat to benefit from all the attacks
- Keyword issues means they are limited in buffs they can recieve
- No utility
Stegadon w/Skink Chief 305pts
- Great utility, priest+hero+monster
- Shoots
- Tanky, fighty and a monster for scoring VP's
Razordons 2x2/4x1 380pts
- Shoots
- Free unleash hell
- Good in both melee and at range
- Good board presence by taking extra units
- Unreliable damage and low bravery
- No utility
Carnosaur 215pts (already have one in list)
- Good Damage
- Fairly fast
- Some utility, hero+monster
- Cheap, allows for another support hero
- Swingy, has a punishing declining profile
Camo Skinks 1x15/3x5 345pts
- Deep Strikes
- Decent MW output
- Shoots
- No utility
I ran the numbers and oddly, the best output comes from the razordons of all things (Prime is based on a turn 3 drop), is there some secret tech lurking there or am i being too hopeful?

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