• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. 3000pts list. please critic!!

Cold One

1968yearofmetall

New Member
Messages
128
Likes Received
2
Trophy Points
0
ok here´s a 3000pts list that I just made up for fun, but I hope I´ll be able to play it soon :)

LORDS- 721pts
Slann
BSB
higher state of consciousness
focus of mystery

Saurus Oldblood
light armour, shield
Carnosaur


HEROES- 520pts
Saurus Scar-veteran
light armour, enchanted shield

Sink priest
lvl 1
plaque of tepok

Chakax, eternity warden
(his equipment)

CORE- 750pts
29 saurus warriors
hand-weapons and shields
full com.

27 saurus warriors
spears and shields
full com.

11 skink skirmishers

SPECIAL- 849pts
19 temple guard
totem of prophecy
full com.

5 Cold one cav.
full com.

stegadon
giant bow

RARE- 150pts
2x salamanders
no extra handlers

TOTAL PTS: 2990

ok that´s it. To have a EoTG would be nice, however I cant use one because that would be too much pts on heroes... most people tell me to get rid of Chakax. That is 1 way to fit in a EoTG, but before i started this list, the thing that i had in mind was that I want Chakax!!!
 
Chakax is run. re-rolling any failed LoS is nice plus the unbreakable thing. at this point value id be careful against skaven (dreaded 13th once or twice against the TG would be just a shame). I like my TG to be a horde at that level, but i have an all-my-eggs-in-one-basket issue when it comes to using TG and Chakax. That aside, your going to want to work in chameleons to deal with warmachines. theyre just too effective to leave at home. havent used the carni in 8th edition yet but without the chameleons, 1 or 2 cannon shots will be the end of him. I'd recommend dropping the priest and scar vet to free up some points for chameleons, give the slann the plaque, replace mystery with rumination (extra power dice FTW). higher state is nice but perhaps a bit unneccesary with him being in the TG. and CoC have to go, 5 of them with a full command is a big point sink. theyre the same points 2 units of chameleons, has the same role as them and wont be nearly as effective. use the extra points on TG. my recommendations in list form:

LORDS- 671
Slann
BSB
Rumination
Plaque of Tepok

Oldblood
LA, shield
Carni

HEROES- 335
Chakax

CORE- 750
29 Saurus
HWS
command

27 Saurus
spears
command

11 Skink Skirms

SPECIAL- 944
24 Temple Guard
Totem of Prophecy
command

Stegadon

10 Chameleons

10 Chameleons

RARE- 300
2 x Sallie

2 x Sallie


3000 on the dot. Life is always a good choice but with only 1 caster dont be afraid to go with heavens. being able to use 2 dice (+1 extra with rumination) to get off a regular comet can be quite effective. thatd be an average of 14 for your total roll (10 + 4 for level). wind blast can keep that nasty horde away while your sallies do their job. and thunderbolt is great for picking on those pesky lone monsters/characters
 
ok thanks for the tips! I think i´ll go with a scar-vet anyway. since the slann have the large target rule, he´e availible for shooting at, witch will turn him into a living dartboard lol.
so here´s a new lits, but i´m not sure i´ll be able to run as many camelion skink as you used in your list...

LORDS- 726pts
Slann
BSB
Divine plaque of protection
The focused rumination
focus of mystery

Saurus Oldblood
LA, shield
carnosaur

HEROES- 440pts
Chakax, eternity warden

Saurus Scar-veteran
LA, enchanted shield.

CORE- 773pts

29 Saurus warriors
HW, shields
full com.

27 Saurus
Spears, shields
full com.

10 skirmish skinks

SPECIAL- 620pts

19 temple guard
Totem of prophecy
full com.

Stegadon
Giant bow

10 chameleon skinks
stalker

RARE- 425 pts

2x sallamander
no extra handers



ok so that will end up at 2996 pts. to me, a EoTG would still feel nice, but i´m pretty happy with the lords and heroes choosen in this list:)
 
The slann does not have the large target rule (unless it is Mazdamundi). The slann is counted as infantry (that floats up to cast).
 
agreed. the list looks good. one tweek id recommend with the chameleons, the stalker isnt really necessary. by setting up at 12" due to scout, you'll be able to march and shoot. even if youre at long range, you still poison on 6's (-3 total for moving, long range and double tap). chances are youll forget about his 1 better BS. id say give your temple guard champ the ironcurse item, gives the unit a 6+ ward against warmachines. could be pretty handy if you run up against some stone throwers. since you only have 10 chameleons, you could split them too so they can hit 2 different warmachines (i always take big groups as my other list shows but having 2 units to choose where they fire can be helpful)
 
Back
Top