Skaven Slave
Kingslayer
Clan Eshin
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I recently got back into Lizardmen, after a 10 year break from fantasy... Things have changed (mainly for the better it seems). I have a group of friends that I'll be playing a few games against at 3000 points (their armies are pretty varied, mainly VC, TK, Ogres and High Elves). I don't want them to wipe the floor with me too much, so any constructive criticism is welcome!
Lords:
Slann Mage-Priest: (Lore of Life)
- Disciplines: Focus of Mystery, Focused Rumination, Becalming Cogitation.
- Cupped Hands and BSB.
(445pts)
Heroes:
Skink Priest: (Lore of Heavens)
- Engine of the Gods, Amulet of Itzl and Plaque of Tepok.
(400pts)
Core:
Saurus Warriors x 28 + Full Command
Saurus Warriors x 24 + Full Command + Spears
Skinks x 22 + Standard Bearer + Musician + 2 Kroxigors
Skink Skirmishers x 10
Skink Skirmishers x 10
Skink Skirmishers x 10
(1100pts)
Special:
Temple Guard x 20 + Full Command + Enchanted Shield + Banner of Swiftness
Chameleon Skinks x 6
Chameleon Skinks x 6
Stegadon
(754pts)
Rare:
Salamanders x 2
Salamanders x 2
(300pts)
Total = 2999
The Slann will be nestled safely in the Temple Guard unit (I will probably use the Lore of Light instead of life in the games against VC and TK). The Engine of the Gods will be in the centre of the army, providing safety from ranged attacks and buffing the Slann's casting. The 2 Saurus units and the Skinks with Kroxigors will be the main core of the army, while the skirmishers and Stegadon will sure up the flanks/provide support. The Salamanders should make short work of larger enemy units. I haven't used the Chameleon skinks before, but they look fun...
Lords:
Slann Mage-Priest: (Lore of Life)
- Disciplines: Focus of Mystery, Focused Rumination, Becalming Cogitation.
- Cupped Hands and BSB.
(445pts)
Heroes:
Skink Priest: (Lore of Heavens)
- Engine of the Gods, Amulet of Itzl and Plaque of Tepok.
(400pts)
Core:
Saurus Warriors x 28 + Full Command
Saurus Warriors x 24 + Full Command + Spears
Skinks x 22 + Standard Bearer + Musician + 2 Kroxigors
Skink Skirmishers x 10
Skink Skirmishers x 10
Skink Skirmishers x 10
(1100pts)
Special:
Temple Guard x 20 + Full Command + Enchanted Shield + Banner of Swiftness
Chameleon Skinks x 6
Chameleon Skinks x 6
Stegadon
(754pts)
Rare:
Salamanders x 2
Salamanders x 2
(300pts)
Total = 2999
The Slann will be nestled safely in the Temple Guard unit (I will probably use the Lore of Light instead of life in the games against VC and TK). The Engine of the Gods will be in the centre of the army, providing safety from ranged attacks and buffing the Slann's casting. The 2 Saurus units and the Skinks with Kroxigors will be the main core of the army, while the skirmishers and Stegadon will sure up the flanks/provide support. The Salamanders should make short work of larger enemy units. I haven't used the Chameleon skinks before, but they look fun...