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8th Ed. 3000p Army List Against Goblins

Skaven Slave

Kawell

Clan Skryre
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This is what I got so far. Anything I missed? I think it might be a few points over but thats fine. Should I drop the 2nd stegadon for some salamanders?

3000p Lizardmen Army

Lords:

Slann
Lore of Life
Focus of Mystery
The Focused Rumination
Dispel Scroll
Power Scroll
385p

Heroes:

Skink Priest
Engine of the Gods
355p

Saurus Scar-Veteran
Light Armour
Shield
The Blade of Realities
Sword of Bloodshed
220p

Saurus Scar-Veteran
Battle Standard
Banner of Eternal Flame
120p

Core:

30 Saurus Warriors
Spears
Champion
Musician
Standard Bearer
390p

30 Saurus Warriors
Spears
Champion
Musician
Standard Bearer
390p


30 Saurus Warriors
Spears
Champion
Musician
Standard Bearer
390p

24 Skinks and 3 Kroxigors
285p

13 Skink Skirmishers
91p

13 Skink Skirmishers
91p

12 Skinks
60p

12 Skinks
60p

Rare:

Ancient Stegadon
275p
 
Kawell said:
Slann Lore of Life
Focus of Mystery,The Focused Rumination
Dispel Scroll
Power Scroll
Illegal - two arcane items. And neither of them is the absurdly powerful Cupped Hands.
Especially at 3000 points, I would tool him up more. Minimum add discard 6s, maybe add ethereal, or Plaque of Protection, or even magic resistance (which actually has value against greenskin magic)
Also better to make him the BSB.
Finally, Lore of Life does not fit so well with 3 blocks of Saurus. You can basically only buff one a turn, or sometimes two.

Kawell said:
Skink Priest
Engine of the Gods
I don't think the Engine would be very helpful against goblins, and it is very vulnerable to their many war machines.

Kawell said:
Saurus Scar-Veteran Light Armour, Shield
The Blade of Realities
Sword of Bloodshed
Not legal for two magic weapons.

Kawell said:
Saurus Scar-Veteran
Battle Standard
Banner of Eternal Flame
Not useful. Why waste a character just to get flaming attacks?


Where are the Salamanders? I would take a couple more skink units as well, for pulling fanatics.
 
Sorry about the mistakes. Ive only played 4 games with magic. :D
 
Also, the first Scar Vet is illegal for multiple reasons.
As has been mentioned, 2 magic weapons is not fair game...
also, a Scar-Vet can only take 50 pts worth of magic items. The Blade of Realities (75 pts) and the Sword of Bloodshed (60 pts) are each illegal on their own!
So, a few of us have suggested an Oldblood with the Blade of Realities, and that's why...an Oldblood can have up to 100 points of magic items, so he can carry either of those weapons.

And I love the massive swarm of Saurus, but I would take more Skirmishers and some Salamanders. Saurus will crush Goblins, but you'll need the mobility and ranged firepower that Skinks offer to take down Fanatics and Mangler Squigs. Salamanders will just bring a gleeful smile to your face the first time they hit a block of Goblins.
 
Hey

If you want a unit with flaming attacks presumably to deal with trolls? maybe try cold one riders, because they have the movement to actually follow their target around, or a unit of temple guard, also to add some extra protection to your slaan. go for either just a scroll on your slaan or the cupped hands which is probably the wiser choice of the two, if you dont want to buy a unit of temple guard for your slaan you should invest in ethereal for him. I think you should remove your scar vets for a nice amount of salamanders.
 
Definitely add salamanders. I won my last game against goblins almost completely due to the one salamander I fielded. He kept the gobbo unit and it's fanatics heading away from my army nearly the entire game. So worth it.
 
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