Saurus
Knight Errant
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Slann, channeling staff, focus, harmonic, eldritch, becalming disciplines, high magic
Oldblood cowboy, 5++ armor, dawnstone, crown, warrior bane
Priest, beasts, cube
Priest, beasts, scroll
30 warriors HW/S, FC
30 warriors, spears, FC
11 skirmishers
10 skirmishers
5 camo skinks
20 temple guard, fc, std of discipline
Bastiladon, solar engine
3 terradons
Sally + EH
Sally + EH
2 Razordons
Gameplan to have 3 solid infantry blocks supported by solar engine. Should dominate magic phase but I'm trying to work in an EotG to help on that front, and keep my blocks with a 6++, but not sure what to drop. Any suggestions on how to get an EotG included or other general comments? I know it's always risky to rely on magic but with 5 channeling attempts every turn plus and extra power die from resevior I should be able to get some spells off. Thoughts?
Don't post points costs for individual units.
Oldblood cowboy, 5++ armor, dawnstone, crown, warrior bane
Priest, beasts, cube
Priest, beasts, scroll
30 warriors HW/S, FC
30 warriors, spears, FC
11 skirmishers
10 skirmishers
5 camo skinks
20 temple guard, fc, std of discipline
Bastiladon, solar engine
3 terradons
Sally + EH
Sally + EH
2 Razordons
Gameplan to have 3 solid infantry blocks supported by solar engine. Should dominate magic phase but I'm trying to work in an EotG to help on that front, and keep my blocks with a 6++, but not sure what to drop. Any suggestions on how to get an EotG included or other general comments? I know it's always risky to rely on magic but with 5 channeling attempts every turn plus and extra power die from resevior I should be able to get some spells off. Thoughts?
Don't post points costs for individual units.