I figure I might as well go big or go home for Round 2 of 'Ard Boyz.
Lord Mazdamundi on Zlaaq
Skink Priest lvl 1 on Ancient Stegadon
Skink Priest lvl 1 on Ancient Stegadon, Cube of Darkness
10 Skinks with Blowpipes
10 Skinks with Blowpipes
10 Skinks with Blowpipes
10 Skinks with Blowpipes
27 Skinks w/ 2 Kroxigor, Full Command
27 Skinks w/ 2 Kroxigor, Full Command
3 Terradons
3 Terradons
3 Terradons
Ancient Stegadon
Ancient Stegadon
So 5 Ancient Stegadons to run in and crush stuff. However, it is susceptible to Cracks Call, Pit of Shades and Purple Sun. Lord Mazdamundi is resistant to Dweller's Below though. I'm not sure how many will be taking Death magic though when Life and Shadow are very good options as well.
What I haven't decided yet is whether to take Lore of Shadow or Lore of Life. Some advice would be helpful. In both cases, Mazdamundi is able to throw all his dice at whatever 6 spell I need. I'm not concerned about miscast result 5 through 7, marginally concerned about 8-9 (blasting my skink priests), somewhat concerned with 10-12. His soul of stone should help me avoid 2-4.
Lore of Life gives me Dweller's Below, great against HE (assuming no World Dragon banner), horde units in general, and will instant kill stuff that can't pass strength tests (war machines). Also, I get regrowth and healing for my stegadons. And of course, Throne of Vines.
Lore of Shadow gives me Smoke and Mirrors/Steed of Shadows tricks, Pit of Shades, Occams' Mindrazor (S9 within 18 of the general), and the hexes. Pit of Shades can kill large targets that are generally unable to get Look Out Sir. It just can't kill infantry models as effectively.
What would you suggest? I'm leaning towards Shadow for maneuverability but Life is such a game winning lore as well.
Lord Mazdamundi on Zlaaq
Skink Priest lvl 1 on Ancient Stegadon
Skink Priest lvl 1 on Ancient Stegadon, Cube of Darkness
10 Skinks with Blowpipes
10 Skinks with Blowpipes
10 Skinks with Blowpipes
10 Skinks with Blowpipes
27 Skinks w/ 2 Kroxigor, Full Command
27 Skinks w/ 2 Kroxigor, Full Command
3 Terradons
3 Terradons
3 Terradons
Ancient Stegadon
Ancient Stegadon
So 5 Ancient Stegadons to run in and crush stuff. However, it is susceptible to Cracks Call, Pit of Shades and Purple Sun. Lord Mazdamundi is resistant to Dweller's Below though. I'm not sure how many will be taking Death magic though when Life and Shadow are very good options as well.
What I haven't decided yet is whether to take Lore of Shadow or Lore of Life. Some advice would be helpful. In both cases, Mazdamundi is able to throw all his dice at whatever 6 spell I need. I'm not concerned about miscast result 5 through 7, marginally concerned about 8-9 (blasting my skink priests), somewhat concerned with 10-12. His soul of stone should help me avoid 2-4.
Lore of Life gives me Dweller's Below, great against HE (assuming no World Dragon banner), horde units in general, and will instant kill stuff that can't pass strength tests (war machines). Also, I get regrowth and healing for my stegadons. And of course, Throne of Vines.
Lore of Shadow gives me Smoke and Mirrors/Steed of Shadows tricks, Pit of Shades, Occams' Mindrazor (S9 within 18 of the general), and the hexes. Pit of Shades can kill large targets that are generally unable to get Look Out Sir. It just can't kill infantry models as effectively.
What would you suggest? I'm leaning towards Shadow for maneuverability but Life is such a game winning lore as well.