Skink
Meatgrinder
Member
- Messages
- 47
- Likes Received
- 53
- Trophy Points
- 18
So Ive been having no luck vs the current meta lists with my usual guard heavy list, too many easily output mortal wounds just wreck them, so Ive been looking into something a lot more durable and came up with this.
All the monsters have some form of mortal wounds save and gain at least one wound back a turn. I have the shadowstrike to take out priority targets and both solar engines should make a mess of any skyfires I run into.
Allegiance: Order
Heroes
Engine of the Gods (240)
- General
- Trait: Master of Defense
- Artefact: Phoenix Stone
Skink Starpriest (100)
- Artefact: Phoenix Stone
Battlemage (100)
- Artefact: Phoenix Stone
Battleline
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
Units
1 x Salamanders (60)
3 x Skink Handlers (40)
5 x Chameleon Skinks (120)
5 x Chameleon Skinks (120)
3 x Ripperdactyl Riders (140)
Behemoths
Bastiladon (300)
Bastiladon (300)
Battalions
Shadowstrike Starhost (120)
Thunderquake Starhost (120)
Total: 2000/2000
All the monsters have some form of mortal wounds save and gain at least one wound back a turn. I have the shadowstrike to take out priority targets and both solar engines should make a mess of any skyfires I run into.
Allegiance: Order
Heroes
Engine of the Gods (240)
- General
- Trait: Master of Defense
- Artefact: Phoenix Stone
Skink Starpriest (100)
- Artefact: Phoenix Stone
Battlemage (100)
- Artefact: Phoenix Stone
Battleline
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
Units
1 x Salamanders (60)
3 x Skink Handlers (40)
5 x Chameleon Skinks (120)
5 x Chameleon Skinks (120)
3 x Ripperdactyl Riders (140)
Behemoths
Bastiladon (300)
Bastiladon (300)
Battalions
Shadowstrike Starhost (120)
Thunderquake Starhost (120)
Total: 2000/2000