Salamander
airjamy
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Found a neat little idea on the discords, calling it Terrabombing! The plan is to cast Arcane Urgency on 4 Terradons with the Battle Magic Lore familiar on a 5+ outside of dispel range to give them an effective 40 inches of range on their Drop Rocks if you position your caster well, as they get to double move and also drop when using Arcane Urgency as it is simply another move. This makes it so no enemy wizard can ever run around outside of a unit. On average, 4d3 S4 auto hits kills 2 or 3 wound no save casters very reliably, as they have no look out sir and no place to hide on the board vs the Terras, 40 inches is a very long range and they do not care about line of sight. It actually worked out pretty well from what i have found, and really made it so the Slann and Engines could march into the center unopposed. Also makes it a lot easier to catch enemy wizards, a block is easier to catch then a solo dude and in close combat they can't even dispel. Makes it so their line of sight is shit as well. Tested it, works pretty well if you are expecting 2 enemy lvl 4's running around!
The main tradeoff for the build is that it requires you to go a Skink Hero as it is required when you want Terras so you cannot get the second Carno which is obv great, but this is still pretty good.
Lizardmen - Terrabomb - [1997pts]
# Main Force [1997pts]
## Characters [999pts]
Saurus Scar-Veteran [339pts]: Hand Weapon, Heavy Armour, Great Weapon, Battle Standard Bearer, Armour of Meteoric Iron, Talisman Of Protection, Carnosaur (Heavy Armour (Slashing talons)
Skink Priest [345pts]: Hand Weapon, Light Armour, Wizard Level 2, Battle Magic
• 1x Ancient Stegadon [255pts]: 5x Skink Crew (Hand Weapon (Javelin and Shield), Great horns, Engine of the Gods
Slann Mage-Priests [315pts]:
• 1x Slann Mage-Priest [315pts]: Hand Weapon, General, Wizard Level 4, Battle Magic, Lore Familiar
## Core [615pts]
Saurus Warriors [210pts]:
• 14x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
Skink Skirmishers [55pts]: Vanguard
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [55pts]: Vanguard
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Temple Guard [245pts]:
• 14x Temple Guard [16pts]: Halberd, Hand Weapon, Heavy Armour, Shield
• 1x Revered Guardian [7pts]
• 1x Standard Bearer [7pts]
• 1x Musician [7pts]
## Special [128pts]
Terradon Riders [128pts]:
• 4x Terradon Rider [32pts]: Terradon (Hand Weapon), Hand Weapon, Light Armour, Javelin and Shield
## Rare [255pts]
Ancient Stegadon [255pts]: 5x Skink Crew (Hand Weapon (Javelin and Shield), Great horns, Engine of the Gods
The main tradeoff for the build is that it requires you to go a Skink Hero as it is required when you want Terras so you cannot get the second Carno which is obv great, but this is still pretty good.
Lizardmen - Terrabomb - [1997pts]
# Main Force [1997pts]
## Characters [999pts]
Saurus Scar-Veteran [339pts]: Hand Weapon, Heavy Armour, Great Weapon, Battle Standard Bearer, Armour of Meteoric Iron, Talisman Of Protection, Carnosaur (Heavy Armour (Slashing talons)
Skink Priest [345pts]: Hand Weapon, Light Armour, Wizard Level 2, Battle Magic
• 1x Ancient Stegadon [255pts]: 5x Skink Crew (Hand Weapon (Javelin and Shield), Great horns, Engine of the Gods
Slann Mage-Priests [315pts]:
• 1x Slann Mage-Priest [315pts]: Hand Weapon, General, Wizard Level 4, Battle Magic, Lore Familiar
## Core [615pts]
Saurus Warriors [210pts]:
• 14x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
Skink Skirmishers [55pts]: Vanguard
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [55pts]: Vanguard
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Temple Guard [245pts]:
• 14x Temple Guard [16pts]: Halberd, Hand Weapon, Heavy Armour, Shield
• 1x Revered Guardian [7pts]
• 1x Standard Bearer [7pts]
• 1x Musician [7pts]
## Special [128pts]
Terradon Riders [128pts]:
• 4x Terradon Rider [32pts]: Terradon (Hand Weapon), Hand Weapon, Light Armour, Javelin and Shield
## Rare [255pts]
Ancient Stegadon [255pts]: 5x Skink Crew (Hand Weapon (Javelin and Shield), Great horns, Engine of the Gods
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