Skaven Slave
tas.tanis
Clan Pestilens
- Messages
- 9
- Likes Received
- 0
- Trophy Points
- 0
I am trying to get a competitive build out of a loan light slann. I kept running into problems where I was scared to move into combat with two saurus warrior blocks because if I didn't get all the buffs off, the enemy would likely slaughter them with higher initiative.
Of the magic phases, the first few dont really matter. The only important one is when your saurus block hits. As soon as they are in close combat they must have the buffs from light or they will often die. So here is my list and my tactic to work with it. Let me know what you think.
Slann-Mage
x4 disciplines
-Focus of mystery
-Focus of Rummination
-Higher state of consciousness
-Soul of stone
Magic Items
-Forbidden rod
-Cube of Darkness
Skink Priest
Magic Items
-dispell scroll
Skink skirmishers x10
Skink skirmishers x10
Saurus Warriors x30
-Full command
Saurus Warriors x30
-Full command
Chameleon skinks x8
Stegadon
Salamander
-1 extra handler
Salamander
-1 extra handler
Strategy:
What seems to be most important is the first turn the saurus get into combat. The first 1-3 turns are trying to soften the blocks with salamanders and magic missiles.
Close Combat: It is important that both saurus blocks dont enter CC at the same time. So my idea is to deploy as normal, but starting on the first turn, the second saurus block turns sideways and marches behind the other block to the other side. This keeps them out of combat and makes them spend turns re-positioning their units. Your first saurus block should charge toward combat as fast as possible. (also you dont look like a total cowering jerk because your first block is charging in at full speed)
Magic: on the turn the saurus block enters CC, they must be hit with phas protection, speed of light, and if possible, bironas time warp. This way you get to attack first and when they attack back, they are only hitting on sixes. The whole strategy depends on you getting these spells off so that you can hold at least one turn. The forbidden rod on the slann will help to make this happen, save it for this turn and use it if the winds of magic are not kind. Your saurus block should hold up and do some serious damge with two or three of these spells. After that charge in with steg and the other saurus block.
Let me know what you think.
Of the magic phases, the first few dont really matter. The only important one is when your saurus block hits. As soon as they are in close combat they must have the buffs from light or they will often die. So here is my list and my tactic to work with it. Let me know what you think.
Slann-Mage
x4 disciplines
-Focus of mystery
-Focus of Rummination
-Higher state of consciousness
-Soul of stone
Magic Items
-Forbidden rod
-Cube of Darkness
Skink Priest
Magic Items
-dispell scroll
Skink skirmishers x10
Skink skirmishers x10
Saurus Warriors x30
-Full command
Saurus Warriors x30
-Full command
Chameleon skinks x8
Stegadon
Salamander
-1 extra handler
Salamander
-1 extra handler
Strategy:
What seems to be most important is the first turn the saurus get into combat. The first 1-3 turns are trying to soften the blocks with salamanders and magic missiles.
Close Combat: It is important that both saurus blocks dont enter CC at the same time. So my idea is to deploy as normal, but starting on the first turn, the second saurus block turns sideways and marches behind the other block to the other side. This keeps them out of combat and makes them spend turns re-positioning their units. Your first saurus block should charge toward combat as fast as possible. (also you dont look like a total cowering jerk because your first block is charging in at full speed)
Magic: on the turn the saurus block enters CC, they must be hit with phas protection, speed of light, and if possible, bironas time warp. This way you get to attack first and when they attack back, they are only hitting on sixes. The whole strategy depends on you getting these spells off so that you can hold at least one turn. The forbidden rod on the slann will help to make this happen, save it for this turn and use it if the winds of magic are not kind. Your saurus block should hold up and do some serious damge with two or three of these spells. After that charge in with steg and the other saurus block.
Let me know what you think.