Temple Guard
Gothmog Lord of Balrogs
Active Member
- Messages
- 238
- Likes Received
- 135
- Trophy Points
- 43
No Renegade rules for this. Grand Army.
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Lizardmen 2k- Grand Army EotG [1998 pts]
Warhammer: The Old World, Lizardmen, Combined Arms
===
++ Characters [944 pts] ++
Slann Mage-Priest [365 pts]
- Hand weapon
- General
- Lore Familiar
- Becalming Cogitation
- High Magic
Saurus Scar-Veteran [189 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Battle Standard Bearer [War Banner]
- On foot
- Paymaster's Coin
- Venom of the Firefly Frog
- Charmed Shield
Skink Priest [390 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- Ancient Stegadon [Engine of the Gods]
- Glyph Necklace
- Elementalism
++ Core Units [799 pts] ++
18 Saurus Warriors [291 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
17 Temple Guard [368 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion) [Spelleater Axe]
- Standard bearer [Razor Standard]
- Musician
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
---
Created with "Old World Builder"
[https://old-world-builder.com]
Similar concepts to the Magic Shut down list, but less leaning into MR, instead getting dual EotG to boost my casting and get more bound spells out there.
I really like the idea of pairing Venom of the Firefly Flog and Paymaster's Coin on a Great Weapon. Fishing for more poison on a great weapon means more armour bane opportunities.
Slann likely to focus on taking
-drain magic
-walk between worlds
-fury of khaine
-shield of saphery
Drain + Becalming really let's him shut down my opponents magic
WBW plus the TG really keeps him alive. the Reserve Move is clutch.
Fury of Khaine to really push a TG or Saurus block into over drive and SoS to keep them alive.
EotG bound spells will be rather reliable shooting output.
Skinks now for harassment work, war machine hunting and objectives
===
Lizardmen 2k- Grand Army EotG [1998 pts]
Warhammer: The Old World, Lizardmen, Combined Arms
===
++ Characters [944 pts] ++
Slann Mage-Priest [365 pts]
- Hand weapon
- General
- Lore Familiar
- Becalming Cogitation
- High Magic
Saurus Scar-Veteran [189 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Battle Standard Bearer [War Banner]
- On foot
- Paymaster's Coin
- Venom of the Firefly Frog
- Charmed Shield
Skink Priest [390 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- Ancient Stegadon [Engine of the Gods]
- Glyph Necklace
- Elementalism
++ Core Units [799 pts] ++
18 Saurus Warriors [291 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
17 Temple Guard [368 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion) [Spelleater Axe]
- Standard bearer [Razor Standard]
- Musician
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
---
Created with "Old World Builder"
[https://old-world-builder.com]
Similar concepts to the Magic Shut down list, but less leaning into MR, instead getting dual EotG to boost my casting and get more bound spells out there.
I really like the idea of pairing Venom of the Firefly Flog and Paymaster's Coin on a Great Weapon. Fishing for more poison on a great weapon means more armour bane opportunities.
Slann likely to focus on taking
-drain magic
-walk between worlds
-fury of khaine
-shield of saphery
Drain + Becalming really let's him shut down my opponents magic
WBW plus the TG really keeps him alive. the Reserve Move is clutch.
Fury of Khaine to really push a TG or Saurus block into over drive and SoS to keep them alive.
EotG bound spells will be rather reliable shooting output.
Skinks now for harassment work, war machine hunting and objectives