Saurus
Ronisman
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I was making a southlands themed army, but I'm not sure if that will give everyone a good enough game. I don't mind losing, but I would hate for people to not even feel challenged, that takes some fun out of it for them. So here's a regular list for local tournaments and casual stuff. Let me know how you think it'll hold up:
Lord:
Slann w/ Life or Light whatever
BSB
Focus of Mystery
Higher State of Consciousness
The Focused Rumination
Cupped Hands
Obsidian Amulet
Running him solo... Ethereal and 2+ ward save against magic. I feel like he's pretty safe, but all my dice do have 1's on them...
Heroes:
None
Core:
25 Saurus; musician/standard
30 skinks with 3 krox; musician/standard
Special:
5 chameleons
5 chameleons
5 chameleons
1 stegadon
Rare:
3 salamanders; extra skinks
3 salamanders; extra skinks
My main thought: I could take out the stegadon and replace him with a skink priest with a scroll and a scar vet to go with the saurus. I'm pretty tempted to do that.
Lord:
Slann w/ Life or Light whatever
BSB
Focus of Mystery
Higher State of Consciousness
The Focused Rumination
Cupped Hands
Obsidian Amulet
Running him solo... Ethereal and 2+ ward save against magic. I feel like he's pretty safe, but all my dice do have 1's on them...
Heroes:
None
Core:
25 Saurus; musician/standard
30 skinks with 3 krox; musician/standard
Special:
5 chameleons
5 chameleons
5 chameleons
1 stegadon
Rare:
3 salamanders; extra skinks
3 salamanders; extra skinks
My main thought: I could take out the stegadon and replace him with a skink priest with a scroll and a scar vet to go with the saurus. I'm pretty tempted to do that.