Jungle Swarm
The Dark Angel
New Member
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Thoughts on how to improve this.
Slann - Book of Ashur, The Egg of Quango, Soul of Stone, Wandering Deliberations, Unfathomable Presence
Old Blood - Shield, Sword of Might, Armour of Destiny, Dawnstone, Iron Curse Icon
Scar Vet - BSB, Light Armour, Enchanted Shield, Talisman of Preservation
Scar Vet - Cold One, Great Weapon, Light Armour, Sacred Stegadon Helm of Itza, Luck Stone
Skink Priest - Lore of Heavens, Dispell Scroll
Skink Priest - Lore of Heavens, Cube of Darkness
Skink Priest - Lore of Beasts, Scroll of Shielding
Skink Cohort - Poisioned Attacks, Musician, Standard Bearer, 2x Kroxigors, 17 Skinks
Skink Cohort- Poisioned Attacks, Musician, Standard Bearer, 1x Kroxigors, 11 Skinks
12x Skink Skirmishers - Lustrian Javelins and Shields
12x Skink Skirmishers - Lustrian Javelins and Shields
11x Skink Skirmishers - Lustrian Javelins and Shields
10x Skink Skirmishers - Lustrian Javelins and Shields
22x Temple Guard - Full Command - Razor Standard
5x Chameleon Skinks
Salamander- Extra Skink Handler
Ancient Steagadon - Sharpened Horns, Devestating Charge.
Essentially the slann old blood and bsb scar vet go into the bunker (5 wide or 6 wide if i think i can take the opposing units in cc).
Looking at book of ashur to make pseudo level 5 wizard and cast all the magic missiles easily or the beast/life signatures when ready for combat.
Would people change the loadout on the solo scar vet or old blood. I want at least one magic weapon in the bunker to deal with etheral characters/units that can pop up due to lore of undeath.
Anything i'm missing, haven't played lizards competitively for over a year.
Slann - Book of Ashur, The Egg of Quango, Soul of Stone, Wandering Deliberations, Unfathomable Presence
Old Blood - Shield, Sword of Might, Armour of Destiny, Dawnstone, Iron Curse Icon
Scar Vet - BSB, Light Armour, Enchanted Shield, Talisman of Preservation
Scar Vet - Cold One, Great Weapon, Light Armour, Sacred Stegadon Helm of Itza, Luck Stone
Skink Priest - Lore of Heavens, Dispell Scroll
Skink Priest - Lore of Heavens, Cube of Darkness
Skink Priest - Lore of Beasts, Scroll of Shielding
Skink Cohort - Poisioned Attacks, Musician, Standard Bearer, 2x Kroxigors, 17 Skinks
Skink Cohort- Poisioned Attacks, Musician, Standard Bearer, 1x Kroxigors, 11 Skinks
12x Skink Skirmishers - Lustrian Javelins and Shields
12x Skink Skirmishers - Lustrian Javelins and Shields
11x Skink Skirmishers - Lustrian Javelins and Shields
10x Skink Skirmishers - Lustrian Javelins and Shields
22x Temple Guard - Full Command - Razor Standard
5x Chameleon Skinks
Salamander- Extra Skink Handler
Ancient Steagadon - Sharpened Horns, Devestating Charge.
Essentially the slann old blood and bsb scar vet go into the bunker (5 wide or 6 wide if i think i can take the opposing units in cc).
Looking at book of ashur to make pseudo level 5 wizard and cast all the magic missiles easily or the beast/life signatures when ready for combat.
Would people change the loadout on the solo scar vet or old blood. I want at least one magic weapon in the bunker to deal with etheral characters/units that can pop up due to lore of undeath.
Anything i'm missing, haven't played lizards competitively for over a year.