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7th Ed. 2500pt Friendly tournament; no comp

Saurus

Chaq Mundi

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Hey everybody! This is for a friendly tourny at my local store. The only special thing our list has to have is at least 4 core choices. Here's the list:

Lords and Heroes

Slann: 515
3 disciplines (Mystery, Rumination, Cogitation)
Cupped Hands of the Old Ones
Divine Plaque of Protection
BSB
Sun Standard of Chotec

Chakax

Skink Priest: 435
lvl.2
Engine of the Gods
Power Stone
Diadem of Power

Skink Priest: 140
lvl.2
Cloak of Feathers
Plaque of Tepok

Core

x10 Skink Skirmishers

x15 Saurus Warriors
Full Command
Spears

x15 Saurus Warriors
Full Command
Spears

x15 Saurus Warriors
Full Command
Spears

Special

x16 Temple Guard
Full Command

Rare

x1 Salamander
Extra Handler

Total: 2,496 pts.

Power Dice: 11
Dispel Dice: 7+Diadem

So the basic idea is to dominate the magic phase. My Slann will probably take the Lore of Death. Any comments or criticism is welcome!
 
I think you have a lot to gain from dropping a unit of saurus and perhaps using them to bump the others up to 18. After that, I'd get some more skirmishers. You need a way to deflect some incoming units as you bunker up.

Also, I am not a fan of special characters, especially lizardmen ones, but if you want to keep Chakax that might be helpful.
 
Chakax is pretty strong, quite a points investment. I assume you're staying defensive the entire game? I agree with bumping up the Saurus to 18. Heck, drop the champ from each unit and you are only 24 points per unit away as the champs are unnecessary (same cost as another Warrior anyway, may as well fill out to six wide and get two extra attacks against any 5 x 25mm frontage). Maybe even see if you can drop the Salamander and take 4 more Temple Guard and make it 6 wide as well?

If you are keeping Chakax and playing a "defend the bunker" battle, then the following suggestions are simply flat out of line. You have a lot of anvils and really no hammers, (arguably Chakax with the TG make a a nice offensive weapon but it puts your unit out there and vulnerable to flanks, etc.) I really like having two units of Skink Skirmishers at this point level. I also think a unit of either Terradons or Chameleon Skinks would be very effective in a tournament setting for the warmachine destruction duty.
 
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