Troglodon
Ixt
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Hey, guys..
I'm playing against Empire later today. I'm uncertain about what he's bringing other than the usual stuff. No STank, at least. Probably a Luminark, Runefang, Demigryphs, Cannon or two, Lore of Light wizards, etc.
I'm running something like...
Saurus Oldblood
Cold One
Piranha Blade
Dawnstone
Potion of Strength
Charmed Shield
General
Saurus Oldblood
Sword of Bloodshed
Luckstone
The Other Trickster's Shard
Enchanted Shield
Light Armor
Saurus Scar-Veteran
Cold One
Armor of Destiny
Great Weapon
Saurus Scar-Veteran
Battle Standard Bearer
Skavenpelt Banner
Halberd
Light Armor
Shield
Skink Priest
Lv 2
Dispel Scroll
Lore of Beasts
3 units of 12 Skink Skirmishers
Javelin/Shield
13 Skink Skirmishers
Blowpipes
38 Saurus Warriors
Full Command
Spears
Bastiladon
Solar Engine
7 Cold One Riders
Full Command
Spears
3 Ripperdactyls
5 Kroxigor
Kroxigor Ancient
It's something like that, anyway. I don't have it in front of me.
So, a couple of things:
1) Is Lore of Beasts good here? I don't run it often in favor of Heavens. It seems like I'll be able to regularly take advantage of the attribute with this list, however, plus it meshes with the high character count. Still, I love Heavens and know that it'd be useful.
That said...
2) If I do drop Beasts, should I nix the Priest and adopt Tetto'eko? I've never used him before. It seems like his Vanguard stuff could help this list.
3) Halberd on the BSB? Not much of a big deal, just curious to see your thoughts - he'll be the last to take challenges, etc.
4) I only have 3 Rippers, sadly. Experimenting with COR, too.
5) Very much aware that my Oldbloods don't have ward saves. I don't intend to change that. I find the stacking of ward saves in lieu of offensive power to be very boring. I gave one to my Scar Vet so he could tank for the Oldblood.
So, yeah, anything that I need to be very careful of?
Thoughts, advice and criticism appreciated!
I'm playing against Empire later today. I'm uncertain about what he's bringing other than the usual stuff. No STank, at least. Probably a Luminark, Runefang, Demigryphs, Cannon or two, Lore of Light wizards, etc.
I'm running something like...
Saurus Oldblood
Cold One
Piranha Blade
Dawnstone
Potion of Strength
Charmed Shield
General
Saurus Oldblood
Sword of Bloodshed
Luckstone
The Other Trickster's Shard
Enchanted Shield
Light Armor
Saurus Scar-Veteran
Cold One
Armor of Destiny
Great Weapon
Saurus Scar-Veteran
Battle Standard Bearer
Skavenpelt Banner
Halberd
Light Armor
Shield
Skink Priest
Lv 2
Dispel Scroll
Lore of Beasts
3 units of 12 Skink Skirmishers
Javelin/Shield
13 Skink Skirmishers
Blowpipes
38 Saurus Warriors
Full Command
Spears
Bastiladon
Solar Engine
7 Cold One Riders
Full Command
Spears
3 Ripperdactyls
5 Kroxigor
Kroxigor Ancient
It's something like that, anyway. I don't have it in front of me.
So, a couple of things:
1) Is Lore of Beasts good here? I don't run it often in favor of Heavens. It seems like I'll be able to regularly take advantage of the attribute with this list, however, plus it meshes with the high character count. Still, I love Heavens and know that it'd be useful.
That said...
2) If I do drop Beasts, should I nix the Priest and adopt Tetto'eko? I've never used him before. It seems like his Vanguard stuff could help this list.
3) Halberd on the BSB? Not much of a big deal, just curious to see your thoughts - he'll be the last to take challenges, etc.
4) I only have 3 Rippers, sadly. Experimenting with COR, too.
5) Very much aware that my Oldbloods don't have ward saves. I don't intend to change that. I find the stacking of ward saves in lieu of offensive power to be very boring. I gave one to my Scar Vet so he could tank for the Oldblood.
So, yeah, anything that I need to be very careful of?
Thoughts, advice and criticism appreciated!