Carnasaur
Caneghem
New Member
- Messages
- 1,410
- Likes Received
- 28
- Trophy Points
- 0
Let me know what you think, the only concern I have is maybe squeezing points for another saurus block. I do like the unit count on this one though.
Lord
Slann/BSB with Shadows
Rumination, Mystery, Cogitation
Cupped hands, Ironcurse icon (I had 5 extra points)
450
Heroes
Saurus Scar-Vet on cold one
LA, SH, Gold Sigil Sword, Crown of Command
163
Saurus Scar-Vet on cold one
Halberd, Armor of Fortune, Venom of the Firefly Frog, Dragonbane gem
159
Core
Saurus x 22 Full Command
272
Skinks24/Krox3 Full command
307
Skink Skirmishers x 10
70
Skink Skirmishers x 10
70
Specials
Terradon Riders x 4
120
Temple Guard x 20 Full Command
Banner of Eternal Flame
Champ has potion of Speed
370
Chameleon Skinks x 7
84
Rares
Salamander hunting pack x 2 with 2 extra snacks
160
Ancient Stegadon
275
So basically it is looking like a pretty well rounded list, with the two scar-vets on cold ones being the possible exceptions. Their role is to basically be fodder for the Steed of Shadows spell, though they may have to wait a turn or two for the terradons, chameleons, and Slann to make shooting less of an issue. So what do you think, do I need more or bigger blocks at 2500? Should the stegadon be replaced by more Saurus?
Lord
Slann/BSB with Shadows
Rumination, Mystery, Cogitation
Cupped hands, Ironcurse icon (I had 5 extra points)
450
Heroes
Saurus Scar-Vet on cold one
LA, SH, Gold Sigil Sword, Crown of Command
163
Saurus Scar-Vet on cold one
Halberd, Armor of Fortune, Venom of the Firefly Frog, Dragonbane gem
159
Core
Saurus x 22 Full Command
272
Skinks24/Krox3 Full command
307
Skink Skirmishers x 10
70
Skink Skirmishers x 10
70
Specials
Terradon Riders x 4
120
Temple Guard x 20 Full Command
Banner of Eternal Flame
Champ has potion of Speed
370
Chameleon Skinks x 7
84
Rares
Salamander hunting pack x 2 with 2 extra snacks
160
Ancient Stegadon
275
So basically it is looking like a pretty well rounded list, with the two scar-vets on cold ones being the possible exceptions. Their role is to basically be fodder for the Steed of Shadows spell, though they may have to wait a turn or two for the terradons, chameleons, and Slann to make shooting less of an issue. So what do you think, do I need more or bigger blocks at 2500? Should the stegadon be replaced by more Saurus?