Kroxigor
Kblock
Active Member
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Well, I have been planning on playing against a Vampire Counts army for the last few weeks. My opponent informed me this week that he had purchased a Brettonian army from another player and wanted to use that army instead. So, I had to create a new army list since the list I have for the VC army would not really work well against Brettonians. I was able to see his new army so I have an idea of what I might be up against. Lots of mounted Knights of the Realm/Errant, Questing Knights, Grail Knights, Pegasus Knights, 2 Trebuchets, Damsel/Faye enchantress, Peasant Bowmen. He also has a Green Knight model but I do not know if he will use that.
Lizardmen:
Slann: General
Becalming Cogitation
Harmonic Convergence
Wandering Deliberations
Channeling Staff
Ironcurse Icon
Scar Vet: BSB
Great Weapon
Gamblers Armor
Dawnstone
Potion of Speed
Scar Vet:
Great Weapon
Armor of Fortune
The Other Trickster's Shard
Saurus x 34
Spear/Shield
Full Command
Skink Skirmishers x 10
Blowpipe
Skink Skirmishers x 10
Blowpipe
Skink skirmisheers x 12
Javelin/Shield
Temple Guard x 26
Full Command
Razor Standard
Terradon Riders x 3
Fireleech Bolas
Bastilidon
Solar Engine
Ancient Steg
Engine of the Gods
Sharpened Horns
Salamander x 2
Extra Snacks
I hope to use some spells and to cut down on the Knights. To try and avoid the charges I will use some of my Skirmishers. The Terradons and perhaps one Skirmisher unit will go after the Trebs (maybe a spell or two to take these out too). The Saurus and TG will be the main blocks and with the Dinos, hopefully get some flank charges. The Salamanders will be a nuisance. This player really hates them and will spend some of his early shooting and spells to concentrate on them (I hope).
Lizardmen:
Slann: General
Becalming Cogitation
Harmonic Convergence
Wandering Deliberations
Channeling Staff
Ironcurse Icon
Scar Vet: BSB
Great Weapon
Gamblers Armor
Dawnstone
Potion of Speed
Scar Vet:
Great Weapon
Armor of Fortune
The Other Trickster's Shard
Saurus x 34
Spear/Shield
Full Command
Skink Skirmishers x 10
Blowpipe
Skink Skirmishers x 10
Blowpipe
Skink skirmisheers x 12
Javelin/Shield
Temple Guard x 26
Full Command
Razor Standard
Terradon Riders x 3
Fireleech Bolas
Bastilidon
Solar Engine
Ancient Steg
Engine of the Gods
Sharpened Horns
Salamander x 2
Extra Snacks
I hope to use some spells and to cut down on the Knights. To try and avoid the charges I will use some of my Skirmishers. The Terradons and perhaps one Skirmisher unit will go after the Trebs (maybe a spell or two to take these out too). The Saurus and TG will be the main blocks and with the Dinos, hopefully get some flank charges. The Salamanders will be a nuisance. This player really hates them and will spend some of his early shooting and spells to concentrate on them (I hope).