Saurus
livewaaaaagh
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Hi all!
An exciting 2500pt tournament is upon us and I'm sharing today my list for your review and feedback.
Likely opponents include: Skaven, Ogres, Empire, Dwarfs, High Elves and Chaos - to my knowledge.
Slann - w/ Wandering deliberations, harmonic convergance & reservoir of eldirtch energy
+ standard of discipline + channeling staff.
Thoughts: Love this load out. I've always brought wandering deliberations for all-comer tournaments. Should I bring Light instead? Unsure...
Saurus Scar vet on Cold One - w/GW, Light Armour & Scared Stegadon Helm + luckstone.
Thoughts: A load out I've had a lot of success with. 1+ with 1 rerollable save and a lot of damage.
Skink Priest lvl 2 - Heavens. with dispel scroll.
Thoughts: big fan of lvl 2 heavens caddy. You can get access to nice damage spells that wadnering deliberations doesn't provide. Even a nice comet for Dwarfs
CORE
30 Saurus Warriors with HW/S, FC.
Thoughts: Nice block of saurus. Nothing more.
4x
10 Skinks w/ javelins and shields.
Thoughts: Lot of shooting, lot re-directs for those White Lions, Savage Orcs, etc, etc.
SPECIAL:
5x Chameleon Skinks -
Thoughts: These have never disappointed.
5x Cold One Riders
Thoughts: A hard hitting bus for the Scar Vet.
Bastiladon w/ Solar Engine
Thoughts: One of my questions for this list. I like the Batiladon - the bound spell can be powerful and always draws dice out. a 2+ means you could park him across S3/S4 enemies and laugh as they fail to do much. But a cannon will take him out easily and he moves a whopping 4.
Alternative would be to drop him and bring the almighty TROGLODON. for the channel, vassal + roar.
24x Temple Guard W/FC + Champ gets Sword of Battle (+1A) + Jaguar Standard.
Thoughts: I'm debating whether to go Swiftstride with Jaguar or Eternal Flame for any sort of ethereal/regeneration. Thoughts? with the Sword of Battle, I'm trying to "Create" a cheap scar vet that can dish out some additional pew pew. 4 attacks is nothing to sneeze at with PF and potential buffs from wandering deliberations.
RARE:
1x Ancient Stegadon w/Engine of the Gods.
Thoughts: I'm personally not a fan of the double blow pipe. I'd rather go baby steg with the big bow and hope for the best, or Engine of the Gods. Here, I'm opting for the latter. Why? Well, I don't have a salamander/razordon, so I don't have anything for the 90-100 points loeftover if I opt for the smaller steg, and b) the S6/T6 + the bound spell could come in handy if I have a lot of power dice, which the loadout I'm bringing tends to do on a good day.
Alternative models I own:
More Temple Guard
More Saurus Warriors
More Cold One Riders
Troglodon
Tetto'eko (though that'll mean a reduction in skink skirmishers)
Caronsaur.
My fear of cannons keep the carnosaur home. I'm a fan of the Troglodon, but I'd need to drop either the Steg or the Bastilodon for it.
Tetto - while I love him, I don't want to field less and less skinks for re-directing and shooting purposes
An exciting 2500pt tournament is upon us and I'm sharing today my list for your review and feedback.
Likely opponents include: Skaven, Ogres, Empire, Dwarfs, High Elves and Chaos - to my knowledge.
Slann - w/ Wandering deliberations, harmonic convergance & reservoir of eldirtch energy
+ standard of discipline + channeling staff.
Thoughts: Love this load out. I've always brought wandering deliberations for all-comer tournaments. Should I bring Light instead? Unsure...
Saurus Scar vet on Cold One - w/GW, Light Armour & Scared Stegadon Helm + luckstone.
Thoughts: A load out I've had a lot of success with. 1+ with 1 rerollable save and a lot of damage.
Skink Priest lvl 2 - Heavens. with dispel scroll.
Thoughts: big fan of lvl 2 heavens caddy. You can get access to nice damage spells that wadnering deliberations doesn't provide. Even a nice comet for Dwarfs
CORE
30 Saurus Warriors with HW/S, FC.
Thoughts: Nice block of saurus. Nothing more.
4x
10 Skinks w/ javelins and shields.
Thoughts: Lot of shooting, lot re-directs for those White Lions, Savage Orcs, etc, etc.
SPECIAL:
5x Chameleon Skinks -
Thoughts: These have never disappointed.
5x Cold One Riders
Thoughts: A hard hitting bus for the Scar Vet.
Bastiladon w/ Solar Engine
Thoughts: One of my questions for this list. I like the Batiladon - the bound spell can be powerful and always draws dice out. a 2+ means you could park him across S3/S4 enemies and laugh as they fail to do much. But a cannon will take him out easily and he moves a whopping 4.
Alternative would be to drop him and bring the almighty TROGLODON. for the channel, vassal + roar.
24x Temple Guard W/FC + Champ gets Sword of Battle (+1A) + Jaguar Standard.
Thoughts: I'm debating whether to go Swiftstride with Jaguar or Eternal Flame for any sort of ethereal/regeneration. Thoughts? with the Sword of Battle, I'm trying to "Create" a cheap scar vet that can dish out some additional pew pew. 4 attacks is nothing to sneeze at with PF and potential buffs from wandering deliberations.
RARE:
1x Ancient Stegadon w/Engine of the Gods.
Thoughts: I'm personally not a fan of the double blow pipe. I'd rather go baby steg with the big bow and hope for the best, or Engine of the Gods. Here, I'm opting for the latter. Why? Well, I don't have a salamander/razordon, so I don't have anything for the 90-100 points loeftover if I opt for the smaller steg, and b) the S6/T6 + the bound spell could come in handy if I have a lot of power dice, which the loadout I'm bringing tends to do on a good day.
Alternative models I own:
More Temple Guard
More Saurus Warriors
More Cold One Riders
Troglodon
Tetto'eko (though that'll mean a reduction in skink skirmishers)
Caronsaur.
My fear of cannons keep the carnosaur home. I'm a fan of the Troglodon, but I'd need to drop either the Steg or the Bastilodon for it.
Tetto - while I love him, I don't want to field less and less skinks for re-directing and shooting purposes