Skaven Slave
Asamu
Clan Rictus
- Messages
- 237
- Likes Received
- 263
- Trophy Points
- 63
I have been running this list for almost a year, and it has been very successful for tournament play.
Lords: 622/625
Slann BSB w/ Becalming, Rumination, Plaque of Tepoc, Standard of Discipline
I have tried shadow, light, fire, and life with this list and all of them have worked fairly well (light and life being the best). I am probably going to try death next. With limited die for each spell cast, I can usually avoid miscasting, or at least have only a minimal effect from it.
Saurus Oldblood: Armor of Destiny, Dawnstone, Venom and GW
This single character has won me games many times by taking on units of Knights, killing stanks, and dealing with high toughness targets that my skinks couldn't deal with. He more than makes up for the loss of loremaster and cupped hands on the Slann.
Heroes: 90/625
Skink priest with Scroll or Diadem (I have been running the diadem more recently and personally like it much better since rumination on the Slann allows me to power any necessary spells through with some to spare)
Core: 752/625+
50 saurus w/ full cmd
3x10 rank and file skinks no cmd
Special: 736/1250
36 TG w/ full cmd, Champ w/Iron curse Icon
2x5 chameleon skinks
Rare: 300/625
2x2 salamanders
I often run the 2 large units, or at least 1 of them 5 wide to minimize the attacks from units with hatred in the first round, or to be steadfast in the first round with the Saurus.
The most recent variation of this list I had to drop 1 salamander from each unit due to comp, so I added 2 units of Skirmish Skinks. I might keep this set up for the extra drops and chaff.
The 2 large units tend to intimidate people, so they will often try to avoid them with some or most of their units rather than hitting one of them with everything.
Lords: 622/625
Slann BSB w/ Becalming, Rumination, Plaque of Tepoc, Standard of Discipline
I have tried shadow, light, fire, and life with this list and all of them have worked fairly well (light and life being the best). I am probably going to try death next. With limited die for each spell cast, I can usually avoid miscasting, or at least have only a minimal effect from it.
Saurus Oldblood: Armor of Destiny, Dawnstone, Venom and GW
This single character has won me games many times by taking on units of Knights, killing stanks, and dealing with high toughness targets that my skinks couldn't deal with. He more than makes up for the loss of loremaster and cupped hands on the Slann.
Heroes: 90/625
Skink priest with Scroll or Diadem (I have been running the diadem more recently and personally like it much better since rumination on the Slann allows me to power any necessary spells through with some to spare)
Core: 752/625+
50 saurus w/ full cmd
3x10 rank and file skinks no cmd
Special: 736/1250
36 TG w/ full cmd, Champ w/Iron curse Icon
2x5 chameleon skinks
Rare: 300/625
2x2 salamanders
I often run the 2 large units, or at least 1 of them 5 wide to minimize the attacks from units with hatred in the first round, or to be steadfast in the first round with the Saurus.
The most recent variation of this list I had to drop 1 salamander from each unit due to comp, so I added 2 units of Skirmish Skinks. I might keep this set up for the extra drops and chaff.
The 2 large units tend to intimidate people, so they will often try to avoid them with some or most of their units rather than hitting one of them with everything.