Chameleon Skink
cyanhawk
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Hey all. I'm looking for some advice on an army list. A friend of mine is going to play in a local tourney. He would like to have a practice game with me using the toughest Lizard army I can put together. He plays skave and I know that he will have a Grey Seer and a big unit of monks with a furnace. I also know that when he deploys theres almost no room left on the board to deploy scouts on his back line. 2500 pt limit here is what Ive come up with, with a brief description of the purpose of the units after words.
Characters
Slann General BSB
focus of mystery (Life), Becalming cogitaion, Focused Rumination
Cupped hands, Curse charm of tepok, Standard of discipline
Scar Vet
LA, Shield, Sword of Strife, Dragonhelm
Core
28 Saurus warriors Full command
28 Saurus warriors Full command
10 Skink Skirmishers
10 Skink Skirmishers
Special
7 Chameleons
7 Chameleons
26 temple guard Full command
Banner of Eternal Flame, Ironcurse Icon
Rare
2 Salamanders 8 handlers
2 Salamanders 8 handlers
Explanation:
Knowing that his grey seer is his only caster over lvl 1 I deploy my temple guard unit with slann and scar vet as close as possible and try to get into the 24" becalming range to make him throw extra dice at every spell.
The skink priest goes in with the skink skirmishers. His sole function is to use the cube to try and end the skaven first magic phase as quickly as possible if the slann is out of range or to block the first 13th spell.
The skink krox and saurus block are flank protection for the temple guard with the skink unit going after the inevitable abom.
The salamanders are there to cause panic tests on slaves and clan rats.
If I can find room on the board the chameleons will attempt to kill his warp lightening cannon. If he has it blocked they will deploy in front of the big unit of plague monks and focus all their shots on the furnace. If charged they flee.
The main purpose of this list isnt necessarily to beat him, but it is to show him some of the ways people might try and take out his toys. Our normal gaming group consists HE, VC, TK, LM, WoC, and his skaven. I normally dont play with a slann as buffed as this one.
Any tips would be appreciated.
Characters
Slann General BSB
focus of mystery (Life), Becalming cogitaion, Focused Rumination
Cupped hands, Curse charm of tepok, Standard of discipline
Scar Vet
LA, Shield, Sword of Strife, Dragonhelm
Core
28 Saurus warriors Full command
28 Saurus warriors Full command
10 Skink Skirmishers
10 Skink Skirmishers
Special
7 Chameleons
7 Chameleons
26 temple guard Full command
Banner of Eternal Flame, Ironcurse Icon
Rare
2 Salamanders 8 handlers
2 Salamanders 8 handlers
Explanation:
Knowing that his grey seer is his only caster over lvl 1 I deploy my temple guard unit with slann and scar vet as close as possible and try to get into the 24" becalming range to make him throw extra dice at every spell.
The skink priest goes in with the skink skirmishers. His sole function is to use the cube to try and end the skaven first magic phase as quickly as possible if the slann is out of range or to block the first 13th spell.
The skink krox and saurus block are flank protection for the temple guard with the skink unit going after the inevitable abom.
The salamanders are there to cause panic tests on slaves and clan rats.
If I can find room on the board the chameleons will attempt to kill his warp lightening cannon. If he has it blocked they will deploy in front of the big unit of plague monks and focus all their shots on the furnace. If charged they flee.
The main purpose of this list isnt necessarily to beat him, but it is to show him some of the ways people might try and take out his toys. Our normal gaming group consists HE, VC, TK, LM, WoC, and his skaven. I normally dont play with a slann as buffed as this one.
Any tips would be appreciated.