Ok, I've been playing with Lizardmen somewhat unsuccessfully of late (although, I cannot complain, as they brought me my first and only victory in the nearly 8 years I have been playing). Here is a list me and my friend came up with. We didn't know if it was viable or not.
2499 Kroq-Gar list
573 pts Kroq-Gar
115 Skink Priest with 2 dispel scrolls
165 Scar-vet BSB w/ Warbanner, Light Armor, Cold One, Blessed Mark of the Old Ones
210 5x Saurus Cavalry
174 3x Kroxigors
174 3x Kroxigors
174 3x Kroxigors
174 3x Kroxigors
360 6x Jungle Swarms
70 10x Skink scouts w/ Blowpipes
70 10x Skink scouts w/ Blowpipes
60 10x Skinks w/ Javelins
60 10x Skinks w/ Javelins
60 10x Skinks w/ Javelins
60 10x Skinks w/ Javelins
Tactics: Hit hard, hit often is the idea behind this army. With 6 units capable of doing significant damage on the charge (Kroq-gar, Cav, and Kroxigors), the idea is to break the enemy with combo charges and massive generated CR. I gave the BSB the Mark of the Old Ones because I am horribly unlucky. I don't think this army needs much more explanatio.... oh wait, the jungle swarms. I know swarms pop like undead now, but I have had lots of difficulty keeping my flanks from rolling against my usual opponent. He likes to run lots of fast cav on the flank. Because swarms skirmish, they can cover an insanely wide frontage and charge fast cav attempting to sneak around. Surely a swarm can tarpit a unit or two of fast cav for most of the game.
2499 Kroq-Gar list
573 pts Kroq-Gar
115 Skink Priest with 2 dispel scrolls
165 Scar-vet BSB w/ Warbanner, Light Armor, Cold One, Blessed Mark of the Old Ones
210 5x Saurus Cavalry
174 3x Kroxigors
174 3x Kroxigors
174 3x Kroxigors
174 3x Kroxigors
360 6x Jungle Swarms
70 10x Skink scouts w/ Blowpipes
70 10x Skink scouts w/ Blowpipes
60 10x Skinks w/ Javelins
60 10x Skinks w/ Javelins
60 10x Skinks w/ Javelins
60 10x Skinks w/ Javelins
Tactics: Hit hard, hit often is the idea behind this army. With 6 units capable of doing significant damage on the charge (Kroq-gar, Cav, and Kroxigors), the idea is to break the enemy with combo charges and massive generated CR. I gave the BSB the Mark of the Old Ones because I am horribly unlucky. I don't think this army needs much more explanatio.... oh wait, the jungle swarms. I know swarms pop like undead now, but I have had lots of difficulty keeping my flanks from rolling against my usual opponent. He likes to run lots of fast cav on the flank. Because swarms skirmish, they can cover an insanely wide frontage and charge fast cav attempting to sneak around. Surely a swarm can tarpit a unit or two of fast cav for most of the game.