Jungle Swarm
TheRubberMant
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Hello all, I'm new to Lizardmen and I just wanted a decent all-comers list to aim for before I start gradually getting the models and adding them to my collection.
Lords & Heroes:
Slann Mage Priest (Focus of Mystery, Becalming Cogitation, Dispel Scroll, BSB, Standard of Discipline)
Saurus Oldblood (Sword of Striking, Steg Helm, Talisman of Preservation, Light Armour, Shield)
Skink Priest
----------------
740pts (Obviously this would only be when using End Times rules)
Core:
35 Saurus Warriors, Full Command
10 Skink Skirmishers (Jav+ Shield)
10 Skink Skirmishers (Jav+ Shield)
10 Skink Skirmishers (Jav+ Shield)
----------------
625pts
Special:
26 Temple Guard, Full Command
10 Chameleon Skinks
Bastiladon (Solar)
-----------------
674pts
Rare:
Ancient Steg, EOTG, Sharpened Horns
Salamander
Salamander
------------------
460pts
Total: 2499pts
The Slann would be with the Temple Guard (almost goes without saying), the Oldblood and the Priest would bunker with the Saurus Warriors (Spears and most likely in 7x5 ranks), the Oldblood to vastly increase the units murder capacity, and the Priest running Wyssan's to try and buff, as well as giving me more of a choice as to whether I pursue or restrain. The big monsters between the two infantry blocks throwing out their buffs and the skirmishers work to guard flanks and charge redirect. The Chameleon skinks are solely warmachine hunters and the Salamanders would live at the flanks, looking to soften up large infantry blocks before the hammerblow of Saurus come in.
Thoughts?
Lords & Heroes:
Slann Mage Priest (Focus of Mystery, Becalming Cogitation, Dispel Scroll, BSB, Standard of Discipline)
Saurus Oldblood (Sword of Striking, Steg Helm, Talisman of Preservation, Light Armour, Shield)
Skink Priest
----------------
740pts (Obviously this would only be when using End Times rules)
Core:
35 Saurus Warriors, Full Command
10 Skink Skirmishers (Jav+ Shield)
10 Skink Skirmishers (Jav+ Shield)
10 Skink Skirmishers (Jav+ Shield)
----------------
625pts
Special:
26 Temple Guard, Full Command
10 Chameleon Skinks
Bastiladon (Solar)
-----------------
674pts
Rare:
Ancient Steg, EOTG, Sharpened Horns
Salamander
Salamander
------------------
460pts
Total: 2499pts
The Slann would be with the Temple Guard (almost goes without saying), the Oldblood and the Priest would bunker with the Saurus Warriors (Spears and most likely in 7x5 ranks), the Oldblood to vastly increase the units murder capacity, and the Priest running Wyssan's to try and buff, as well as giving me more of a choice as to whether I pursue or restrain. The big monsters between the two infantry blocks throwing out their buffs and the skirmishers work to guard flanks and charge redirect. The Chameleon skinks are solely warmachine hunters and the Salamanders would live at the flanks, looking to soften up large infantry blocks before the hammerblow of Saurus come in.
Thoughts?