I've just recently (last 6 months) started up with Fantasy again after a long break. I seem to really enjoy 8th edition, but I haven't been able to settle on any one army so far. Some friends of mine and I are going to start playing regular games and they would like it if I picked one army and stuck with it.
So I made a deal on Bartertown and also traded in a sealed Battalion Box of Ogre Kingdoms to my local game store for the Lizardman Battalion. I'm trying to figure out what else I'll need, so I came up with a 2,500 point list.
I'll be playing against a regular group, but at least a couple of them are tournament style players. They won't take it to extremes, but they'll definitely be working on building the strongest lists they can. I'll be fighting: Bretonnians, Skaven, and Vampire Counts. Another friend might borrow my Ogre Kingdoms and join in, but he doesn't take it too seriously.
So with that in mind, I built the following 2,500 point list:
LORDS
Slann Mage-Priest - General, BSB, Focused Rumination, Lore of Light
Slann Mage-Priest - Becalming Cogitation, Focused Rumination, Lore of Shadow
I don't know enough about 8th to know which of the lores work best when you double up like this. I wanted Becalming Cogitation because of the Vampires. It will make him think more about throwing just a couple of dice at one of the resurrection spells, right?
HEROES
Saurus Scar-Veteran on Cold One - Great Weapon, Light Armor, Dragonhelm, Luckstone, Crown of Command
Saurus Scar-Veteran - Light Armor, Shield, Sword of Anti-Heroes, Venom of the Firefly Frog
I wanted a cowboy Scar-Vet just because I like the idea. He'll be stubborn, 1+ armor, and Strength 7. Ideally he can just ride around and be a nuisance. The second Scar-Vet goes inside one of the Saurus Units and provides some extra punch. I took the venom because I'm worried about ethereal stuff, but maybe that's just paranoia.
CORE
25 Saurus Warriors (Full Command)
20 Saurus Warriors (Full Command)
10 Skink Skirmishers
10 Skink Skirmishers
Two nice blocks of Warriors and 2 "throw away" blowgun Skink units.
SPECIAL
16 Temple Guard (Full Command) - Standard of Discipline
16 Temple Guard (Full Command) - Banner of Eternal Flame
5 Chameleon Skinks
5 Chameleon Skinks
I guess my General would sit in the Discipline unit, giving the unit Cold-Blooded Ld 9 and other nearby units Ld 10. The skinks are there for hunting trebuchets or warp fire cannons.
RARE
Salamander
Salamander
So overall I'm pretty happy with the list, but I haven't -ever- played with Lizardmen. I watched one Lizardman game where a dual Slann list fought against a very cheesy WoC Chosen+War Shrine list. All I learned in that game was that it was very boring to watch the Chaos player keep rolling on the Eye of the Gods chart until he got what he wanted.
I definitely could use some advice from the experts before picking up any of the stuff that I'm missing.
Thanks,
Ski
So I made a deal on Bartertown and also traded in a sealed Battalion Box of Ogre Kingdoms to my local game store for the Lizardman Battalion. I'm trying to figure out what else I'll need, so I came up with a 2,500 point list.
I'll be playing against a regular group, but at least a couple of them are tournament style players. They won't take it to extremes, but they'll definitely be working on building the strongest lists they can. I'll be fighting: Bretonnians, Skaven, and Vampire Counts. Another friend might borrow my Ogre Kingdoms and join in, but he doesn't take it too seriously.
So with that in mind, I built the following 2,500 point list:
LORDS
Slann Mage-Priest - General, BSB, Focused Rumination, Lore of Light
Slann Mage-Priest - Becalming Cogitation, Focused Rumination, Lore of Shadow
I don't know enough about 8th to know which of the lores work best when you double up like this. I wanted Becalming Cogitation because of the Vampires. It will make him think more about throwing just a couple of dice at one of the resurrection spells, right?
HEROES
Saurus Scar-Veteran on Cold One - Great Weapon, Light Armor, Dragonhelm, Luckstone, Crown of Command
Saurus Scar-Veteran - Light Armor, Shield, Sword of Anti-Heroes, Venom of the Firefly Frog
I wanted a cowboy Scar-Vet just because I like the idea. He'll be stubborn, 1+ armor, and Strength 7. Ideally he can just ride around and be a nuisance. The second Scar-Vet goes inside one of the Saurus Units and provides some extra punch. I took the venom because I'm worried about ethereal stuff, but maybe that's just paranoia.
CORE
25 Saurus Warriors (Full Command)
20 Saurus Warriors (Full Command)
10 Skink Skirmishers
10 Skink Skirmishers
Two nice blocks of Warriors and 2 "throw away" blowgun Skink units.
SPECIAL
16 Temple Guard (Full Command) - Standard of Discipline
16 Temple Guard (Full Command) - Banner of Eternal Flame
5 Chameleon Skinks
5 Chameleon Skinks
I guess my General would sit in the Discipline unit, giving the unit Cold-Blooded Ld 9 and other nearby units Ld 10. The skinks are there for hunting trebuchets or warp fire cannons.
RARE
Salamander
Salamander
So overall I'm pretty happy with the list, but I haven't -ever- played with Lizardmen. I watched one Lizardman game where a dual Slann list fought against a very cheesy WoC Chosen+War Shrine list. All I learned in that game was that it was very boring to watch the Chaos player keep rolling on the Eye of the Gods chart until he got what he wanted.
I definitely could use some advice from the experts before picking up any of the stuff that I'm missing.
Thanks,
Ski