Hey all,
Here is what i am planning on using as my base 2500 Point Army for 8th Ed lizzies. I would love to hear any advice or suggestions on it and I will try to give updates on how things have played out as I win games
. Still unsure just how they will deploy.
Slann Mage-Priest, BSB, Cupped hands, Plaque of Protection, the focused rumination. Lore of Life
Slann's roll will be magical domination and extending his Inspiring presence 18' should help keep my ranks solid. I've not used the lore of life but some of the augment spells seem like they can be quite potent. Im still unsure if he is equipped properly or if there are some better options out there but I will give this a try. He will obviously be sitting in the Temple Guard Unit and will most likely be positioned in the centre of my deployment zone.
lv 2 Skink Priest on EOTG w/Dispell Scroll
I\ve never used EOTG before, so i am unsure how to deploy him, likely I would place him near the centre of the deployment zone, possibly next to Temple Guard so that the Stegadon can charge into the flank of anything that gets into combat with the TG. As far as EOTG abilities I am unsure the best way to use them so that will be a learning experience. Skink will hopefully get some decent magic missle spells to help weaken enemy lines.
Saurus Scar-Veteran w/LA, GW and Shielf of the mirrored Pool
This Vet will be in one of the Saurus Units most likely although he could potentially add more firepower to the TG if I thought it needed it. Unsure about equipment for him, but figured this shield wasnt too bad as it potentially would block any magic missles targeting the unit hes within. (Does this work if hes in Temple Guard and folks target Slann Mage?)
Saurus Warriors x 20 w/ fc
These are likely going to be on each side of the Temple Guard, if I can get them against most armies Core units I would be happy.
Saurus Warriors x 20 w/ fc
Same as above for the most part, I've gone with two hand weapon and shield saurus units because im not sure that the spears actually help out or add much.
Skink Skirmishers x 12
In 7th Ed I used these guys as scouts, I dont see that option anymore, so they will likely start the game in front of my lines and surge forward and just attempt to redirect charges, and pump units full of poison.
Skink Skirmishers x 12
Same as above
Chameleon Skinks x 6
I use these to take out War Machines, March Block, take out lone mages etc.
Temple Guard x 26 FC
Anchoring my army and protecting my Slann, will try to buff them while in combat and target opposing enemies elites. Might be able to drop the size of unit but will see how things go to start.
Kroxigor x 3
I used to use these guys as flankers into anything that touched my TG, I would use the skink screen method. Now I am unsure if I should use the Skroks unit or just keep 3 Kroxs on their own and place them beside one of my Infantry blocks to support them.
Salamander x 2 with 8 handlers
I generally would put these on flanks and remove anything the enemy was using to rush up my flanks (Fast Cavalry, Flyers, etc.) but with the new rules for them I am actually needing to figure out how to use them, as it used to be a simply measure distance to target and roll arty dice if your within range. Now I am seeing its more like a guess weapon so its less accurate now.
Here is what i am planning on using as my base 2500 Point Army for 8th Ed lizzies. I would love to hear any advice or suggestions on it and I will try to give updates on how things have played out as I win games
Slann Mage-Priest, BSB, Cupped hands, Plaque of Protection, the focused rumination. Lore of Life
Slann's roll will be magical domination and extending his Inspiring presence 18' should help keep my ranks solid. I've not used the lore of life but some of the augment spells seem like they can be quite potent. Im still unsure if he is equipped properly or if there are some better options out there but I will give this a try. He will obviously be sitting in the Temple Guard Unit and will most likely be positioned in the centre of my deployment zone.
lv 2 Skink Priest on EOTG w/Dispell Scroll
I\ve never used EOTG before, so i am unsure how to deploy him, likely I would place him near the centre of the deployment zone, possibly next to Temple Guard so that the Stegadon can charge into the flank of anything that gets into combat with the TG. As far as EOTG abilities I am unsure the best way to use them so that will be a learning experience. Skink will hopefully get some decent magic missle spells to help weaken enemy lines.
Saurus Scar-Veteran w/LA, GW and Shielf of the mirrored Pool
This Vet will be in one of the Saurus Units most likely although he could potentially add more firepower to the TG if I thought it needed it. Unsure about equipment for him, but figured this shield wasnt too bad as it potentially would block any magic missles targeting the unit hes within. (Does this work if hes in Temple Guard and folks target Slann Mage?)
Saurus Warriors x 20 w/ fc
These are likely going to be on each side of the Temple Guard, if I can get them against most armies Core units I would be happy.
Saurus Warriors x 20 w/ fc
Same as above for the most part, I've gone with two hand weapon and shield saurus units because im not sure that the spears actually help out or add much.
Skink Skirmishers x 12
In 7th Ed I used these guys as scouts, I dont see that option anymore, so they will likely start the game in front of my lines and surge forward and just attempt to redirect charges, and pump units full of poison.
Skink Skirmishers x 12
Same as above
Chameleon Skinks x 6
I use these to take out War Machines, March Block, take out lone mages etc.
Temple Guard x 26 FC
Anchoring my army and protecting my Slann, will try to buff them while in combat and target opposing enemies elites. Might be able to drop the size of unit but will see how things go to start.
Kroxigor x 3
I used to use these guys as flankers into anything that touched my TG, I would use the skink screen method. Now I am unsure if I should use the Skroks unit or just keep 3 Kroxs on their own and place them beside one of my Infantry blocks to support them.
Salamander x 2 with 8 handlers
I generally would put these on flanks and remove anything the enemy was using to rush up my flanks (Fast Cavalry, Flyers, etc.) but with the new rules for them I am actually needing to figure out how to use them, as it used to be a simply measure distance to target and roll arty dice if your within range. Now I am seeing its more like a guess weapon so its less accurate now.