Slann
Scalenex
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Found out about a nearby tournament fairly short notice. Fortunately I have a number of lists in my Battlescribe Library.
I write, edit, and compile tacticas, but some of it is theoryhammer. Thus I'm going to test out some things that one wouldn't normally see in a vanilla tournament list.
Slann, Book of Ashur, Wandering Deliberations, Soul of Stone, Becalming Cognition, Iron Curse Icon, BSB Standard of Discipline
I haven't tried a Book of Ashur Slann yet, and I do like WD Slann so this is overdue. I know some guy named Scalenex wrote you don't need Soul of Stone with a WD Slann, but i have miscast on two dice enough times I'm paranoid
Scar Veteran, Cold One Great Weapon, Armor of Destiny.
I haven't tried an unsupported Cowboy in ages, but I need the high strength attacks to back up my WD Slann and I can't afford a bus.
Skink Priest, Cube of Darkness
Figured I'd go sans Dispel Scroll for a change of pace, I have no idea whether I want Beasts or Heavens, I may flip a coin before the tourney.
25 Sword and Board Saurus Warriors, FC
20 Cohort Skinks with FC
14 Skink Skirmishers with Patrol Leader
13 Skink Skirmishers with Patrol Leader
Basic Core I guess. The one has 14 because I am OCD about spending EXACTLY my points allowance. I pretty much always take 20 Cohort Skinks to occupy a building and be annoying. They did okay last tournament which fortunately had a building with special rules in the center of EVERY table EVERY scenario.
5 Chameleon Skinks
6 Kroxigor + Ancient
23 Temple Guard, FC
TG are basic, Chameleon Skinks are versatile, and I like my Kroxigor.
Salamander with Snack
Salamander with Snack
Troglodon with Divining Rod
Salamanders make up for my lack of nuke spells. the Troglodon is there because I am a contrarian who likes unpopular unit choices. I figure Razordon have their niche co-opted by a WD Slann, so I'm taking the Troglodon to hopefully boost my three PF units and maybe help me shoot some magic missiles.
Other than the fact that I only have one cannon magnet rather than the nigh mandatory two, I don't think I'm making any major omissions.
I got chaff removal, heavy hitters, crowd blasting, redirection, building occupation, mage bunkering, and a unit of war machine killers.
I write, edit, and compile tacticas, but some of it is theoryhammer. Thus I'm going to test out some things that one wouldn't normally see in a vanilla tournament list.
Slann, Book of Ashur, Wandering Deliberations, Soul of Stone, Becalming Cognition, Iron Curse Icon, BSB Standard of Discipline
I haven't tried a Book of Ashur Slann yet, and I do like WD Slann so this is overdue. I know some guy named Scalenex wrote you don't need Soul of Stone with a WD Slann, but i have miscast on two dice enough times I'm paranoid
Scar Veteran, Cold One Great Weapon, Armor of Destiny.
I haven't tried an unsupported Cowboy in ages, but I need the high strength attacks to back up my WD Slann and I can't afford a bus.
Skink Priest, Cube of Darkness
Figured I'd go sans Dispel Scroll for a change of pace, I have no idea whether I want Beasts or Heavens, I may flip a coin before the tourney.
25 Sword and Board Saurus Warriors, FC
20 Cohort Skinks with FC
14 Skink Skirmishers with Patrol Leader
13 Skink Skirmishers with Patrol Leader
Basic Core I guess. The one has 14 because I am OCD about spending EXACTLY my points allowance. I pretty much always take 20 Cohort Skinks to occupy a building and be annoying. They did okay last tournament which fortunately had a building with special rules in the center of EVERY table EVERY scenario.
5 Chameleon Skinks
6 Kroxigor + Ancient
23 Temple Guard, FC
TG are basic, Chameleon Skinks are versatile, and I like my Kroxigor.
Salamander with Snack
Salamander with Snack
Troglodon with Divining Rod
Salamanders make up for my lack of nuke spells. the Troglodon is there because I am a contrarian who likes unpopular unit choices. I figure Razordon have their niche co-opted by a WD Slann, so I'm taking the Troglodon to hopefully boost my three PF units and maybe help me shoot some magic missiles.
Other than the fact that I only have one cannon magnet rather than the nigh mandatory two, I don't think I'm making any major omissions.
I got chaff removal, heavy hitters, crowd blasting, redirection, building occupation, mage bunkering, and a unit of war machine killers.