Skaven Slave
FlowinEnno
Clan Moulder
- Messages
- 30
- Likes Received
- 1
- Trophy Points
- 0
I have a little tourney coming up. It'll be my 3 friends and usual gaming partners and myself pitted against each other in something we call the "Robbenklopper-Turnier" (Seal-clubber tourney). It determines who is the biggest and baddest Warhammer-Nerd amongst the four of us. And since we play more or less vanilla lists the whole year, this is the one time of the year were we field the best and nastiest troops we can muster. We agreed to use the Combat 8.0 limitations to keep it fair. I will explain later, but first, here is my list as it stands now (translated from German AB):
*************** 1 Kommandant ***************
Slann
- General
+ - Mysteries, Rumination, Higher State, Becalming
+ - Divine Plaque of Protection - Dispel Scroll
+ BSB - War Banner
+ - Lore of Light
*************** 2 Helden ***************
Scar Vet
+ - Great Weapon - Light Armor + - Cold One
- Dawnstone -Dragonhelm -Potion of Foolhardiness
Saurus Hornnacken
+ - Great Weapon + - Other Tricksters Shard - Armour of Fortune
*************** 5 Kerneinheiten ***************
39 Sauruswarriors
- Musician
- Standard
- Champion
10 Skink Skirmishers
10 Skink Skirmishers
21 Sauruswarriors
- Musician
- Standard
- Champion
22 Skinks
- Musician
- Standard
- Champion
- 2 x Kroxigore
*************** 2 Eliteeinheiten ***************
6 Chamäleonskinks
6 Chamäleonskinks
*************** 3 Seltene Einheiten ***************
Ancient Stegadon
1 Salamander
1 Salamander
Gesamtpunkte Echsenmenschen : 2499
Total Shooting models: 79
1 Kommandant: 530 Pkt. 21.2%
2 Helden: 297 Pkt. 11.8%
5 Kerneinheiten: 1102 Pkt. 44.0%
2 Eliteeinheiten: 144 Pkt. 5.7%
3 Seltene Einheiten: 425 Pkt. 17.0%
Expected opponents are: Dark Elves, High Elves and Empire, possible are also Beastmen, Tomb Kings and Ogres.
The C.o.m.b.a.t. 8.0 limitations (translated) are as follows:
2500 Points
- Max 12 used E-Dice per Magic Phase
- Max 2 E/D-Dice can be generated per turn (including channeling)
- Max 4 E-Dice per Spell (no exceptions)
- No attempt to cast a spell from the Lore of Shadows, Metal, Death, Heavens or Life can get a higher bonus than +4.
- If a model knows a whole Lore there can be no other Spellcaster in the army knowing that same lore. Exceptions are Pink Horrors and Bound Spells.
- Max 80 shooting models, Bolt Throwers count as 5, other War Machines as 10
- Max 3 shooting models using a template (including Canons and Breath Weapons)
- Max 45 Models per unit
- Models at 9-11 Points: max. 40 per unit
- Models at 12-14 Points: max. 35 per unit
- Models at 15-18 Points: max. 30 per unit
- Models at 19-29 Points: max. 20 per unit
- Models at 30 Points and above: max. 12 per unit
- No unit choice more than 3 times
- no Power Scroll, no Crown of Command, no Folding Fortress
- no special characters
- There are Look out Sir!-Rolls against Dwellers Below, Final Transmutation, Hells Gate at S11-12 and the Dreaded 13th Spell
- Lore of Life can't be used to heal Dragons, Greater Demons, Steam Tanks and Stegadons.
The army specific rules for Lizardmen are:
Max 5 of: Slann (counts as 2), Slann BSB, Stegadons, Scar Vets (after the 3rd), Bane Head (only in Combination with Scroll of Feedback and/or Lore of Death); max 3 Stegadons; max 8 Teradons; no banner of Discipline; no Cupped Hands; Becalming Cogitation counts as 2 generated Dispel Dice every turn, Cube of Darkness counts as one generated Dispel Dice every turn;Models with Blow Pipes count as 1.5 Ranged Models, Razordons as 5, Slann and Salamanders als 10; Skink Units with 20+ Skinks, 2+ Kroxigors and Full Command don't count towards the Shooting limit.
Any suggestions, critic, questions? I will have no possibility to test the list before the tourney, as I would have to play my future opponents, so any comment is appreciated.
*************** 1 Kommandant ***************
Slann
- General
+ - Mysteries, Rumination, Higher State, Becalming
+ - Divine Plaque of Protection - Dispel Scroll
+ BSB - War Banner
+ - Lore of Light
*************** 2 Helden ***************
Scar Vet
+ - Great Weapon - Light Armor + - Cold One
- Dawnstone -Dragonhelm -Potion of Foolhardiness
Saurus Hornnacken
+ - Great Weapon + - Other Tricksters Shard - Armour of Fortune
*************** 5 Kerneinheiten ***************
39 Sauruswarriors
- Musician
- Standard
- Champion
10 Skink Skirmishers
10 Skink Skirmishers
21 Sauruswarriors
- Musician
- Standard
- Champion
22 Skinks
- Musician
- Standard
- Champion
- 2 x Kroxigore
*************** 2 Eliteeinheiten ***************
6 Chamäleonskinks
6 Chamäleonskinks
*************** 3 Seltene Einheiten ***************
Ancient Stegadon
1 Salamander
1 Salamander
Gesamtpunkte Echsenmenschen : 2499
Total Shooting models: 79
1 Kommandant: 530 Pkt. 21.2%
2 Helden: 297 Pkt. 11.8%
5 Kerneinheiten: 1102 Pkt. 44.0%
2 Eliteeinheiten: 144 Pkt. 5.7%
3 Seltene Einheiten: 425 Pkt. 17.0%
Expected opponents are: Dark Elves, High Elves and Empire, possible are also Beastmen, Tomb Kings and Ogres.
The C.o.m.b.a.t. 8.0 limitations (translated) are as follows:
2500 Points
- Max 12 used E-Dice per Magic Phase
- Max 2 E/D-Dice can be generated per turn (including channeling)
- Max 4 E-Dice per Spell (no exceptions)
- No attempt to cast a spell from the Lore of Shadows, Metal, Death, Heavens or Life can get a higher bonus than +4.
- If a model knows a whole Lore there can be no other Spellcaster in the army knowing that same lore. Exceptions are Pink Horrors and Bound Spells.
- Max 80 shooting models, Bolt Throwers count as 5, other War Machines as 10
- Max 3 shooting models using a template (including Canons and Breath Weapons)
- Max 45 Models per unit
- Models at 9-11 Points: max. 40 per unit
- Models at 12-14 Points: max. 35 per unit
- Models at 15-18 Points: max. 30 per unit
- Models at 19-29 Points: max. 20 per unit
- Models at 30 Points and above: max. 12 per unit
- No unit choice more than 3 times
- no Power Scroll, no Crown of Command, no Folding Fortress
- no special characters
- There are Look out Sir!-Rolls against Dwellers Below, Final Transmutation, Hells Gate at S11-12 and the Dreaded 13th Spell
- Lore of Life can't be used to heal Dragons, Greater Demons, Steam Tanks and Stegadons.
The army specific rules for Lizardmen are:
Max 5 of: Slann (counts as 2), Slann BSB, Stegadons, Scar Vets (after the 3rd), Bane Head (only in Combination with Scroll of Feedback and/or Lore of Death); max 3 Stegadons; max 8 Teradons; no banner of Discipline; no Cupped Hands; Becalming Cogitation counts as 2 generated Dispel Dice every turn, Cube of Darkness counts as one generated Dispel Dice every turn;Models with Blow Pipes count as 1.5 Ranged Models, Razordons as 5, Slann and Salamanders als 10; Skink Units with 20+ Skinks, 2+ Kroxigors and Full Command don't count towards the Shooting limit.
Any suggestions, critic, questions? I will have no possibility to test the list before the tourney, as I would have to play my future opponents, so any comment is appreciated.