Saurus
Markhaus
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Trying to get around the "don't rely on magic to win" rule.
Death Slann, Becalming Cogitation, Harmonic Convergence, Reservoir, Channeling Rod, Egg of Quango, BSB Discipline
Tetto'eko
Skink Priest lvl 1
Skink Priest lvl 1
Cowboy w/ GW and Armor of Destiny
Cowboy w/ GW, Gamler's Armor and Dawnstone (or terrifying mask of EEE!)
Core- whatever gets you 25%
24 FC Temple Guard w/ Razor Standard
Ancient Stegadon w/ EoTG
2 x 5 chamo Skinks
I know this seems like too many casters, but hear me out:
With 3 channel on 5-6, 3 channel on 6 and reservoir, you should have around 8-10 dice on average.
Before CC you can blast them with comet, lightning, death spells or whatever else.
Hitting units in CC with multiple iceshards and/or doom and darkness will make their chance to hit almost non-existent. With a low leadership and low chance to hit even the stubbornest of enemies will run from your saurus/templeguard/lightning bolt. The enemy will always want to save dice to dispel spirit leech, but if they don't your slann has LD 10 and rerolls 1's for casting. You only need to save 1 die for spirit leech!
Now you don't have a dispel scroll, but with the large amount of dice for dispel and the rerolling 1st failure it is still fairly safe.
Death Slann, Becalming Cogitation, Harmonic Convergence, Reservoir, Channeling Rod, Egg of Quango, BSB Discipline
Tetto'eko
Skink Priest lvl 1
Skink Priest lvl 1
Cowboy w/ GW and Armor of Destiny
Cowboy w/ GW, Gamler's Armor and Dawnstone (or terrifying mask of EEE!)
Core- whatever gets you 25%
24 FC Temple Guard w/ Razor Standard
Ancient Stegadon w/ EoTG
2 x 5 chamo Skinks
I know this seems like too many casters, but hear me out:
With 3 channel on 5-6, 3 channel on 6 and reservoir, you should have around 8-10 dice on average.
Before CC you can blast them with comet, lightning, death spells or whatever else.
Hitting units in CC with multiple iceshards and/or doom and darkness will make their chance to hit almost non-existent. With a low leadership and low chance to hit even the stubbornest of enemies will run from your saurus/templeguard/lightning bolt. The enemy will always want to save dice to dispel spirit leech, but if they don't your slann has LD 10 and rerolls 1's for casting. You only need to save 1 die for spirit leech!
Now you don't have a dispel scroll, but with the large amount of dice for dispel and the rerolling 1st failure it is still fairly safe.