Greetings to one and all,
I've just recently decided to start playing Lizardmen and figured I would come here for some advice on my list. The tournaments I play in tend to have some pretty solid lists and a view beardy ones too! So with that in mind I created this list. I think it has an answer for most anything I could encounter without being too over the top. I would love to hear what you guys/gals think of it. Thanks in advance!
Slann Mage-Priest Battle Standard Bearer (This guy goes into the Temple Guard)
Channeling Staff
Dragonbane Gem
Standard of Discipline
Wandering Deliberations
Reservoir of Eldritch Energy
Soul of Stone
The Harmonic Convergence
Saurus Scar-Veteran (Goes with the Cold Ones)
Great Weapon
Light Armour
Cold One
Armour of Destiny
Saurus Scar-Veteran (Goes with the Cold Ones and zips out to tie up smaller units and or monstrous cav)
Great Weapon
Light Armour
Cold One
Dragonhelm
Dawnstone
Saurus Warriors 22
Full Command
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 11
Blowpipes
Temple Guard 22
Full Command
Razor Standard
Cold One Riders 6
Spears
Ancient Stegadon (Pretty straightforward with these guys, they are beatsticks)
Unstoppable Stampede
Sharpened Horns
Ancient Stegadon
Unstoppable Stampede
Sharpened Horns
I've just recently decided to start playing Lizardmen and figured I would come here for some advice on my list. The tournaments I play in tend to have some pretty solid lists and a view beardy ones too! So with that in mind I created this list. I think it has an answer for most anything I could encounter without being too over the top. I would love to hear what you guys/gals think of it. Thanks in advance!
Slann Mage-Priest Battle Standard Bearer (This guy goes into the Temple Guard)
Channeling Staff
Dragonbane Gem
Standard of Discipline
Wandering Deliberations
Reservoir of Eldritch Energy
Soul of Stone
The Harmonic Convergence
Saurus Scar-Veteran (Goes with the Cold Ones)
Great Weapon
Light Armour
Cold One
Armour of Destiny
Saurus Scar-Veteran (Goes with the Cold Ones and zips out to tie up smaller units and or monstrous cav)
Great Weapon
Light Armour
Cold One
Dragonhelm
Dawnstone
Saurus Warriors 22
Full Command
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 10
Blowpipes
Skink Skirmishers 11
Blowpipes
Temple Guard 22
Full Command
Razor Standard
Cold One Riders 6
Spears
Ancient Stegadon (Pretty straightforward with these guys, they are beatsticks)
Unstoppable Stampede
Sharpened Horns
Ancient Stegadon
Unstoppable Stampede
Sharpened Horns