Jungle Swarm
Dessel_Ordo
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so, after a few games in 7th I'm finally gonna get to play some games in 8th (my local whfb scene sucks major ass
) and I'm trying to build my list up to something bigger, I'm thinking something like this:
Lord 470
Slaan Mage Priest
-4 disciplines
++Focus Mystery
++Focused Rumination
++Higher State of Consciousness
++Unfathomable Presence
-cupped hands of the old ones
Heros 545
Skink Priest
-Engine of the Gods
-L2
-Plaque of Tepok
Scar Vet
-Light Armor
Burning Blade of Chotec
Maiming Shield
Core 810
20 Saurus
-spears
-fc
20 Saurus
-spears
-fc
20 Saurus
-spears
-fc
Special 515
20 Temple Guard
-fc
-Sun Standard of Chotec
10 Chameleon Skinks
Rare 160
Salamander Hunting Pack
+1 handler
Salamander Hunting Pack
+1 handler
The Slaan will be either death, light, or life, and run with the tg of course. I figure the 3 blocks of Saurus should be able to deal with nearly anything, and at least 2 should always be within range of the slaan to receive healing/buffs. The Chameleon Skinks should be able to deal with beasties and or warmachines. The Salamanders can run up the flanks to wreak death and havoc (hopefully). Not sure where the Scarvet is gonna go, either with the Saurus that arent in buff range or in with the temple guard. The EoTG will be back behind the main battle line throwing up the ward save buble and buffing/spewing lightning, I would leave enough space in between units for it to fit through to get off flank charges with when the enemy hits my lines.
thoughts?
Lord 470
Slaan Mage Priest
-4 disciplines
++Focus Mystery
++Focused Rumination
++Higher State of Consciousness
++Unfathomable Presence
-cupped hands of the old ones
Heros 545
Skink Priest
-Engine of the Gods
-L2
-Plaque of Tepok
Scar Vet
-Light Armor
Burning Blade of Chotec
Maiming Shield
Core 810
20 Saurus
-spears
-fc
20 Saurus
-spears
-fc
20 Saurus
-spears
-fc
Special 515
20 Temple Guard
-fc
-Sun Standard of Chotec
10 Chameleon Skinks
Rare 160
Salamander Hunting Pack
+1 handler
Salamander Hunting Pack
+1 handler
The Slaan will be either death, light, or life, and run with the tg of course. I figure the 3 blocks of Saurus should be able to deal with nearly anything, and at least 2 should always be within range of the slaan to receive healing/buffs. The Chameleon Skinks should be able to deal with beasties and or warmachines. The Salamanders can run up the flanks to wreak death and havoc (hopefully). Not sure where the Scarvet is gonna go, either with the Saurus that arent in buff range or in with the temple guard. The EoTG will be back behind the main battle line throwing up the ward save buble and buffing/spewing lightning, I would leave enough space in between units for it to fit through to get off flank charges with when the enemy hits my lines.
thoughts?