Saurus
Andrinor
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Going to be doing a league with my Warhammer group. In the league, we run a single 2500 point list for all games, you cannot change your list or lores in-between matchups. Right now we are in playtest mode but at the start of 2014 we have to have our list ready.
League Info:
League Scoring will be 20:0 as follows:
Draw: 10-10 (VP Diff: 0-249)
Minor Victory: 13-7 (VP Diff 250-599)
Major Victor 16-4 (VP Diff 600-1199)
Massacre 20-0 (VP Diff 1200+)
All scenarios as written except:
Blood and Glroy:
- Must have a starting Fort of at least 4. Game lasts for 6 turns, scoring is:
2500 Divided by “Opponent’s Starting Fortitude” Multiplied by “Difference in Opponent’s Starting and Ending Fortitude”.
Round decimals to the nearest whole number. Ignore all bonus victory point conditions (slaying general, capturing standard, winning a challenge, etc).
Watchtower:
We are using the optional building destruction rules. The rubble becomes the objective if destroyed. Holding the tower is worth 6 of the 20 available points, the other 14 are divided out according to strength of victory. Also, during Remaining Moves, you cannot move a unit into the tower if another one of your units started the turn in the tower, so no swapping units in a single movement phase.
My Matchups:
Dawn Attack: Daemons of Chaos
Battle for the Pass: Dark Elves (New Book)
Blood and Glory: Vampire Counts
Meeting Engagement: Wood Elves
Watchtower: Warriors of Chaos
Battleline: Challenge Round. After all other rounds have been fought, starting with the player with the lowest overall League Score players can issue challenges to their opponent. You have to accept a challenge and cannot issue one if you are already challenged. So, basically, the players that do the worst get the opportunity to pick their matchup for the last round.
List (2500 points):
Lord:
Slann Mage-Priest (General, BSB - High Magic):
Forbidden Rod, Skavenpelt Banner
Focus of Mystery, Becalming Cogitation, Soul of Stone, Reservoir of Eldrich Energy
Hero:
Skink Priest (Beasts):
Dispell Scroll
Saurus Scar-Vet
Cold One, GW,Armour of Fortune, Edit: Armor of Destiny
Core:
Saurus Warriors X 30 (Edit: Up from X 24)
Full Command, Spears
Saurus Warriors X24
Full Command, HW
Skink Skirmishers x 10
Skink Skirmishers x 10 (Edit - Added)
Skink Skirmishers x 10 (Edit - Added)
Skink Skirmishers x 10 (Edit - Added)
Special:
Temple Guard x 26
Full Command, Banner of Eternal Flame
Ripperdactyl Rider x3
Chameleon Skinks x 6
Bastiladon:
Solar Engine
Rare:
Salamander Hunting Pack
(Edit: Extra Handler)
Ancient Stegadon:
Sharpened Horns
I have some time to perfect a list and get some play testing in. My thought is that I need some powerful magic, but I'm also missing having my Cowboy be a Scar-vet instead of an Oldblood. I would like to run a Slann simply because I finally got my Temple Guard all painted and they look great on the table.
Thanks for your input!
League Info:
League Scoring will be 20:0 as follows:
Draw: 10-10 (VP Diff: 0-249)
Minor Victory: 13-7 (VP Diff 250-599)
Major Victor 16-4 (VP Diff 600-1199)
Massacre 20-0 (VP Diff 1200+)
All scenarios as written except:
Blood and Glroy:
- Must have a starting Fort of at least 4. Game lasts for 6 turns, scoring is:
2500 Divided by “Opponent’s Starting Fortitude” Multiplied by “Difference in Opponent’s Starting and Ending Fortitude”.
Round decimals to the nearest whole number. Ignore all bonus victory point conditions (slaying general, capturing standard, winning a challenge, etc).
Watchtower:
We are using the optional building destruction rules. The rubble becomes the objective if destroyed. Holding the tower is worth 6 of the 20 available points, the other 14 are divided out according to strength of victory. Also, during Remaining Moves, you cannot move a unit into the tower if another one of your units started the turn in the tower, so no swapping units in a single movement phase.
My Matchups:
Dawn Attack: Daemons of Chaos
Battle for the Pass: Dark Elves (New Book)
Blood and Glory: Vampire Counts
Meeting Engagement: Wood Elves
Watchtower: Warriors of Chaos
Battleline: Challenge Round. After all other rounds have been fought, starting with the player with the lowest overall League Score players can issue challenges to their opponent. You have to accept a challenge and cannot issue one if you are already challenged. So, basically, the players that do the worst get the opportunity to pick their matchup for the last round.
List (2500 points):
Lord:
Slann Mage-Priest (General, BSB - High Magic):
Forbidden Rod, Skavenpelt Banner
Focus of Mystery, Becalming Cogitation, Soul of Stone, Reservoir of Eldrich Energy
Hero:
Skink Priest (Beasts):
Dispell Scroll
Saurus Scar-Vet
Cold One, GW,
Core:
Saurus Warriors X 30 (Edit: Up from X 24)
Full Command, Spears
Full Command, HW
Skink Skirmishers x 10
Skink Skirmishers x 10 (Edit - Added)
Skink Skirmishers x 10 (Edit - Added)
Skink Skirmishers x 10 (Edit - Added)
Special:
Temple Guard x 26
Full Command, Banner of Eternal Flame
Ripperdactyl Rider x3
Chameleon Skinks x 6
Bastiladon:
Solar Engine
Rare:
Salamander Hunting Pack
(Edit: Extra Handler)
Ancient Stegadon:
Sharpened Horns
I have some time to perfect a list and get some play testing in. My thought is that I need some powerful magic, but I'm also missing having my Cowboy be a Scar-vet instead of an Oldblood. I would like to run a Slann simply because I finally got my Temple Guard all painted and they look great on the table.
Thanks for your input!