Jungle Swarm
LogantheBard
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So I want to try a Slann in a Folding Fortress... so let's start with a list:
Slann
-Folding Fortress
-Wandering Deliberations
-Reservoir of Eldritch Energy
Skink Priest
-Lvl 1 Heavens
-Scroll
Skink Chief
-Ripperdactyl
-Spear
-Shield
-Egg of Quango
-Gambler's Armor
Skink Chief
-Terradon
-Armor of Destiny
-Javelin
-Shield
Skink Chief
-BSB
-Cloak of Feathers
-Enchanted Shield
-Javelin
-Shield
20 Saurus
-Full Command
-HW/Shield
20 Saurus
-Full Command
-HW/Shield
10 Skirmishers
-Javelin/Shield
10 Skrimishers
-Blowpipes
4 Jungle Swarms
Bastilidon
-Solar Engine
Bastilidon
-Solar Engine
3 Terradon Riders
-Fireleech Bolas
3 Ripperdactyl Riders
Troglodon
Salamander
The plan is to play this as a very defensive all comers list. I want to deploy the Slann in the fortress with the blowpipe skinks, with the swarms in front of the fortress screening it from charges. The Solardons will be flanking the fortress. Hopefully I can pepper down the enemies enough with magic and flyer harassment that by the time they reach my saurus, that I can very easily win combat.
My concern is will WD provide enough damaging spells, or should I just take fire or death? Are my saurus blocks big enough, or do I need to free up the points to make them 25 or 30? How effective do you think this will be?
Slann
-Folding Fortress
-Wandering Deliberations
-Reservoir of Eldritch Energy
Skink Priest
-Lvl 1 Heavens
-Scroll
Skink Chief
-Ripperdactyl
-Spear
-Shield
-Egg of Quango
-Gambler's Armor
Skink Chief
-Terradon
-Armor of Destiny
-Javelin
-Shield
Skink Chief
-BSB
-Cloak of Feathers
-Enchanted Shield
-Javelin
-Shield
20 Saurus
-Full Command
-HW/Shield
20 Saurus
-Full Command
-HW/Shield
10 Skirmishers
-Javelin/Shield
10 Skrimishers
-Blowpipes
4 Jungle Swarms
Bastilidon
-Solar Engine
Bastilidon
-Solar Engine
3 Terradon Riders
-Fireleech Bolas
3 Ripperdactyl Riders
Troglodon
Salamander
The plan is to play this as a very defensive all comers list. I want to deploy the Slann in the fortress with the blowpipe skinks, with the swarms in front of the fortress screening it from charges. The Solardons will be flanking the fortress. Hopefully I can pepper down the enemies enough with magic and flyer harassment that by the time they reach my saurus, that I can very easily win combat.
My concern is will WD provide enough damaging spells, or should I just take fire or death? Are my saurus blocks big enough, or do I need to free up the points to make them 25 or 30? How effective do you think this will be?