Razordon
KroxigorsFTW
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Hello. This is the second list i've scribed up, for killing vamps. As the title suggests im not entirly sure about it due to the entoxicating amount of points in the characters (but im hoping it'll pay off for the sheer hitting power.) So, here it goes. C&C welcome, and if you'd like to suggest what tactics i should use, i wont object 
Lords:
Slann, re-roll miscast (probably not advised, but i'm more then a little paranoid i'll regret not having this,) +1 PD, whole lore (im thinking light,) divine plaque of protectiong. 405 points.
(I don't have temple guard, which i think i'll cop it for, but the idea is that he hides behind a Saurus unit.)
Heroes:
Skink Priest, level 2 Engine Of The Gods, Diadem of power 415 points.
Skink Chief, Ancient Steg. Steg. War Spear. 380 points (Im thinking he'll be good for charging a unit, getting a massive amount of wonds on them, then making the crumble.)
Core:
18 Saurus, spears, musition, standard. 234 points
15 Saurus, musition, standard. 183 points.
15 Saurus, musition, standard. 183 points.
10 Skink skirmishers. 70 points.
10 Skink skirmishers. 70 points.
10 skink skirmishers. 70 points.
22 Skinks, 2 Kroxigor. 220 points. (For protecting hopefully getting a killer charge in, and maybe protecting a flank?)
2 Razordons. 150 points.
2 Salamanders. 150 points
2500 on the dot. Those 30 Skinks are there because im used to needing a skirmisher screen... though i think they'll make for some good shooting. The Saurus will hammer everything in combat (the ones with spears will tank for my army, with the Slann taggin behind to make sure they don't run) The Priest is for... well, we all know what they do. The hunting Packs will each take a flank (or both go on one to make a cool flank attacking group)
And that's what i plan on doing... C&C on that would be good
Also, if you'd like to help me further and give general tips on how to put the vamps. back in the ground, go here: http://www.lustria-online.com/threads/vampire-counts-need-to-be-put-in-the-ground-again.1891/\
Thanks.
Lords:
Slann, re-roll miscast (probably not advised, but i'm more then a little paranoid i'll regret not having this,) +1 PD, whole lore (im thinking light,) divine plaque of protectiong. 405 points.
(I don't have temple guard, which i think i'll cop it for, but the idea is that he hides behind a Saurus unit.)
Heroes:
Skink Priest, level 2 Engine Of The Gods, Diadem of power 415 points.
Skink Chief, Ancient Steg. Steg. War Spear. 380 points (Im thinking he'll be good for charging a unit, getting a massive amount of wonds on them, then making the crumble.)
Core:
18 Saurus, spears, musition, standard. 234 points
15 Saurus, musition, standard. 183 points.
15 Saurus, musition, standard. 183 points.
10 Skink skirmishers. 70 points.
10 Skink skirmishers. 70 points.
10 skink skirmishers. 70 points.
22 Skinks, 2 Kroxigor. 220 points. (For protecting hopefully getting a killer charge in, and maybe protecting a flank?)
2 Razordons. 150 points.
2 Salamanders. 150 points
2500 on the dot. Those 30 Skinks are there because im used to needing a skirmisher screen... though i think they'll make for some good shooting. The Saurus will hammer everything in combat (the ones with spears will tank for my army, with the Slann taggin behind to make sure they don't run) The Priest is for... well, we all know what they do. The hunting Packs will each take a flank (or both go on one to make a cool flank attacking group)
And that's what i plan on doing... C&C on that would be good
Also, if you'd like to help me further and give general tips on how to put the vamps. back in the ground, go here: http://www.lustria-online.com/threads/vampire-counts-need-to-be-put-in-the-ground-again.1891/\
Thanks.