Razordon
KroxigorsFTW
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Okay, so some of you guys might have seen my thread in the Tac section about this game, and, even though the date of it has been moved to Old-Ones-know-when I figure I'll post this now so you guys can evaluate it (well, if you don't mind, anyways).
This is meant to be kind of an anvil with teeth, to hold WoC (and maybe DE) combat unts in place, and then eat them alive (the teeth) or wait for a HE unit (White Lions, huge amouns of Seaguard, or Phoenix Guard) to hit the enemy in the flank.
I'm not really worried about the DE side of things, we should be able to mostly take that, I think. One thing I wont change (so don't bother suggesting it) is dropping my Scar Vets. I might drop, say, one for a Priest with Cube, but otherwise.... They're not going anywhere. (Note, Bolt Throwers are no worry, the DE guy hates them).
So here's the list:
Lords:
Slann, Loremaster: Beasts, +1 PD, Becalming Cogitation, Etherial, BSB, Standard of Discipline, Cupped Hands. 510 points
Heroes:
Scar-Veteran, Cold One, shield, light armour, spear. 117 points. (spear just incase I do charge with his unit)
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Core:
30 Saurus, spears, Standard, muso. 378 points
30 Saurus, spears, Standard, muso. 378 points
30 Saurus, spears, Standard, muso. 378 points
Rare:
3 Salamanders, extra handlers. 240 points (I figure 3 will actually be able to hurt WoC with their shooing toa reasonable degree... If not, well, I know Elves will die in droves).
Pretty simple idea, Saurus each have 1 Scar Vet in them, Slann hovers around the back, sallies go around some flank (quite possibly to knock regen off a Troll unit/take one or two of those beasts down before they reach combat [WoC guy aparently fields 6 in his new list]).
Anyways, there you go, C+C welcome.
This is meant to be kind of an anvil with teeth, to hold WoC (and maybe DE) combat unts in place, and then eat them alive (the teeth) or wait for a HE unit (White Lions, huge amouns of Seaguard, or Phoenix Guard) to hit the enemy in the flank.
I'm not really worried about the DE side of things, we should be able to mostly take that, I think. One thing I wont change (so don't bother suggesting it) is dropping my Scar Vets. I might drop, say, one for a Priest with Cube, but otherwise.... They're not going anywhere. (Note, Bolt Throwers are no worry, the DE guy hates them).
So here's the list:
Lords:
Slann, Loremaster: Beasts, +1 PD, Becalming Cogitation, Etherial, BSB, Standard of Discipline, Cupped Hands. 510 points
Heroes:
Scar-Veteran, Cold One, shield, light armour, spear. 117 points. (spear just incase I do charge with his unit)
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Scar-Veteran, shield, light armour. 93 points
Core:
30 Saurus, spears, Standard, muso. 378 points
30 Saurus, spears, Standard, muso. 378 points
30 Saurus, spears, Standard, muso. 378 points
Rare:
3 Salamanders, extra handlers. 240 points (I figure 3 will actually be able to hurt WoC with their shooing toa reasonable degree... If not, well, I know Elves will die in droves).
Pretty simple idea, Saurus each have 1 Scar Vet in them, Slann hovers around the back, sallies go around some flank (quite possibly to knock regen off a Troll unit/take one or two of those beasts down before they reach combat [WoC guy aparently fields 6 in his new list]).
Anyways, there you go, C+C welcome.