Kroxigor
skink chief
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Hi all,
I've got a list set up for a game vs Empire.
The main reason for this list is to try out some things to see how good they work.
So I'm trying to find counters and have a lot of fun annoying my big bro. ( this is only my 5th game of WFB)
I will explain why I took each unit/character. If my reasons for taking them don't make sense or you have tried this out yourself and it has proven to be inaffective, then pls share
.
Im playing my Bro and, well, his list doesn't realy change alot per game.
I'll probably be facing:
That mad general with 'all hits auto wound with no AS allowed' / 1 lvl 4 Life / 1 lvl 2 Fire or Death / 1 steamtank / 4 Demigryphs / 10 Inner Circle knights / 2 cannons / 1 volleygun / 40--60 spearmen / 20-30 greatswords / some detachments.
So here is my list:
Lords:
Oldblood: Cold One; LA; Piranha Blade; Enchanted Shield; Dawnstone; Potion of Strength.
I want to try and take down his steamtank ( I don't want to take metal as magic). I've listened to comments on how to deal with the steamtank and I will try this out. This guy will be in a unit of 5 Cold One Riders so I don't see the need of giving him a ward save. Skinks will be placed in front so that we first fight in my turn where the steamtank doesn't have power.
Slann: Focus of Mystery.
I've taken light & life so far, want to try out High magic + will be swapping Searing doom for demigryphs this game. Do not have enough points left to give him anything usefull.
Heroes:
Scar Vet BSB: shield; armour of destiny.
Didn't have the lord points for Slann BSB. No special tasks other then making my saurus block stronger.
Skink Chief: Terradon; spear; shield; LA; Stegadon helm of Itza; luckstone; ironcurse icon.
I haven't used the chief on flyer before so this is another test. I take the terradon over the ripper because I want to make sure I'm charging the right unit. His task is to try and take out the lvl 4 caster. With impacthits and STR 5 on the charge I think he will be able to do this. Alot depends on this guy since I didn't take a priest, nor scroll ( dropping the priest gave me points for soladron). My bro usually places the lvl 4 in the spearmen unit or if he remembers my Dwellers from a previous game, as a solo.
Skink Chief: Terradon; spear; LA; shield; Egg of Quango; Dragon helm.
Objective: take out a warmachine ( or at least treathen them) & go in the rear of a weaker unit like spearmen to cause some damage with the egg and offer some help. Do you guys maybe think he should help out the other one if the lvl 4 is in the spearmen unit before even going for warmachines? ( Egg the unit before he possibly dies in other words).
Core:
40 saurus warriors: full cmd; spears.
They will do good vs spearmen or greatswords. Don't really care who they end up fighting of these two ( confident in them).
10 skink skirmishers: javs & shields
To block the steamtank, so my Old blood can have the fight in my turn ( maybe even the charge).
10 skink skirmishers: javs & shields
Inner circle knights blocker.
10 skink skirmishers: javs & shields
Hoping to stall the Demigryphs for a turn.
I always use my sking skirmishers like this and have had great succes getting the fights I want when I want them. If I should use skink skirmishers for better tactics then by all means tell me
.
I play 2500pts almost every game and I like the 35SW + 3 units of 10 skink skirmishers wich give exactly 625, but I had some pts left to make the saurus block a little bit bigger. I normally run them 6by6. having 40 I might go horde if I don't lose to many in the back row from shooting attacks.
Special:
26 Temple Guard: full cmd; Razor Banner.
My normal set up for these guys. Buffer for the Slann & I love the razor standard on them.
I'll try and get these guys in contact with the inner circle knights. I run them 6wide 5deep.
5 Cold One Riders: full cmd.
Giving some aid to my Oldlbood ( cannon shots).
1 Solardon.
Only have the Slann so the spell is nice to have. +1I vs a possible lvl 2 death wizard.
Tell me what you guys think. I'm trying out stuff since I'm rather new.
Cheers
I've got a list set up for a game vs Empire.
The main reason for this list is to try out some things to see how good they work.
So I'm trying to find counters and have a lot of fun annoying my big bro. ( this is only my 5th game of WFB)
I will explain why I took each unit/character. If my reasons for taking them don't make sense or you have tried this out yourself and it has proven to be inaffective, then pls share
Im playing my Bro and, well, his list doesn't realy change alot per game.
I'll probably be facing:
That mad general with 'all hits auto wound with no AS allowed' / 1 lvl 4 Life / 1 lvl 2 Fire or Death / 1 steamtank / 4 Demigryphs / 10 Inner Circle knights / 2 cannons / 1 volleygun / 40--60 spearmen / 20-30 greatswords / some detachments.
So here is my list:
Lords:
Oldblood: Cold One; LA; Piranha Blade; Enchanted Shield; Dawnstone; Potion of Strength.
I want to try and take down his steamtank ( I don't want to take metal as magic). I've listened to comments on how to deal with the steamtank and I will try this out. This guy will be in a unit of 5 Cold One Riders so I don't see the need of giving him a ward save. Skinks will be placed in front so that we first fight in my turn where the steamtank doesn't have power.
Slann: Focus of Mystery.
I've taken light & life so far, want to try out High magic + will be swapping Searing doom for demigryphs this game. Do not have enough points left to give him anything usefull.
Heroes:
Scar Vet BSB: shield; armour of destiny.
Didn't have the lord points for Slann BSB. No special tasks other then making my saurus block stronger.
Skink Chief: Terradon; spear; shield; LA; Stegadon helm of Itza; luckstone; ironcurse icon.
I haven't used the chief on flyer before so this is another test. I take the terradon over the ripper because I want to make sure I'm charging the right unit. His task is to try and take out the lvl 4 caster. With impacthits and STR 5 on the charge I think he will be able to do this. Alot depends on this guy since I didn't take a priest, nor scroll ( dropping the priest gave me points for soladron). My bro usually places the lvl 4 in the spearmen unit or if he remembers my Dwellers from a previous game, as a solo.
Skink Chief: Terradon; spear; LA; shield; Egg of Quango; Dragon helm.
Objective: take out a warmachine ( or at least treathen them) & go in the rear of a weaker unit like spearmen to cause some damage with the egg and offer some help. Do you guys maybe think he should help out the other one if the lvl 4 is in the spearmen unit before even going for warmachines? ( Egg the unit before he possibly dies in other words).
Core:
40 saurus warriors: full cmd; spears.
They will do good vs spearmen or greatswords. Don't really care who they end up fighting of these two ( confident in them).
10 skink skirmishers: javs & shields
To block the steamtank, so my Old blood can have the fight in my turn ( maybe even the charge).
10 skink skirmishers: javs & shields
Inner circle knights blocker.
10 skink skirmishers: javs & shields
Hoping to stall the Demigryphs for a turn.
I always use my sking skirmishers like this and have had great succes getting the fights I want when I want them. If I should use skink skirmishers for better tactics then by all means tell me
I play 2500pts almost every game and I like the 35SW + 3 units of 10 skink skirmishers wich give exactly 625, but I had some pts left to make the saurus block a little bit bigger. I normally run them 6by6. having 40 I might go horde if I don't lose to many in the back row from shooting attacks.
Special:
26 Temple Guard: full cmd; Razor Banner.
My normal set up for these guys. Buffer for the Slann & I love the razor standard on them.
I'll try and get these guys in contact with the inner circle knights. I run them 6wide 5deep.
5 Cold One Riders: full cmd.
Giving some aid to my Oldlbood ( cannon shots).
1 Solardon.
Only have the Slann so the spell is nice to have. +1I vs a possible lvl 2 death wizard.
Tell me what you guys think. I'm trying out stuff since I'm rather new.
Cheers