• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. 2400 Tourny coming up, help pick between two lists and C&C

Cold One

cyberhawk94

Active Member
Messages
145
Likes Received
106
Trophy Points
43
List One

Lords

Slann Mage-Priest
Belcaming Cogitation, Channelling Staff, Focus of Mystery, Harmonic Convergence, Sould of Stone
Battle standard
Standard of Discipline

Heroes

Tetto'Eko

Skink Priest - Beasts Lv 1
Dispel Scroll

Core

24 Saurus Warriors
Musician, Standard Bearer

24 Saurus Warriors
Musician, Standard Bearer

10 Skink Skirmisher
Javelin and Shield

16 Skinks (Tetto Bunker)
Musician

Special

5x Chameleon

5x Chameleon

3x Ripperdactyl Rider

16 Temple Guard
Musician, Revered Guardian Standard Bearer
Banner of Eternal Flame

Rare

Ancient Stegadon
Sharpened Horns

Salamander Hunting Pack
Additional Handler

Salamander Hunting Pack
Additional Handler

Main Problems with this one is how many points are invested in Magic (Main caster, support caster, scroll caddy), having no combat characters, and only one redirector/chaff unit. There are also quite a few points in bunker units that will often have to stay back out of the fight, effectively having me play at a point disadvantage.


List Two

Lords

Saurus Oldblood
Fencer's Blades, The Egg of Quango, Armor of Fortune

Heroes

Skink Chief
Battle Standard Bearer, Blowpipe, Charmed Shield, Crown of Command, Light Armour

Skink Priest
Cube of Darkness, Hand Weapon, Lore of Beasts

Skink Priest
Dispel Scroll, Hand Weapon, Lore of Beasts

Tetto'eko

Core

29 Saurus Warriors
Musician, Standard Bearer

29 Saurus Warriors
Musician, Standard Bearer

21 Skink Cohorts (BSB and Tetto go here)
Musician

10 Skink Skirmisher
Javelin and Shield

Special

6 Chameleon

6 Chameleon

3 Ripperdactyl Riders

3 Ripperdactyl Riders

Rare

Ancient Stegadon
Sharpened Horns

Salamander Hunting Pack
Additional Handlers

Salamander Hunting Pack
Additional Handlers

Main problems with this one are lack of Slann (which would be fine if I had more practice with it) and BSB as a Skink
 
Re: 2400 Tourny coming up, help pick between two lists and C

Whilst maybe the first list has it's flaws, the second list isn't better at all IMO.

Your second list is basically the same list as the first, with only a different character setup.

I don't quite like Special Characters, but Tetto'eko is a good buy. But with a big 'ol Slann and a lvl2 supporting caster, do you really need him?
If you drop Tetto and his bunker, that frees up a lot of points to invest in TG, supporting troops and upgrade your scroll caddy to level 2.
That would hurt your magic phase, but your army on the whole would perform better IMHO.


I think the second list isn't all too powerfull. Your oldblood isn't very killy, and he is on foot. Which means he sits in with a big unit of M4 infantry. Getting it into the right combat can be very tricky. Without a Slann, you have 2 priests and Tetto. Which is still a decent magic phase. I'd suggest a Bastilodon here. Skink priests are just very good friends with the 'Don. He is a support unit on his own, but also throws around some nasty magic missiles.


Hope this helps, and good luck!

The Hunted
 
Re: 2400 Tourny coming up, help pick between two lists and C

I debated a long time about Tetto'Eko. I like leaving him in for three points he helps a lot with. Hes a great backup caster if my Slann breaks concentration. The reroll ones ability boosts the power of my magic phase. And the Vanguard I have found to be invaluable, especially in scenarios like Battle for the Pass against a gunline, or watchtower to move my TG right next to the tower.
 
Back
Top