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8th Ed. 2400 Tourney

Cold One

theodoris

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My English isn`t that good, so please forgive me.

This will be the first list i`ll be using with the new book.
I would like it to be all corners, but i haven`t seem to able to make such a list yet.
I`ll be testeing it tonight against orcs

Here it is:

Slann(high magic)
BSB
Channeling Staff
Obsidian Amulet
Diciplines: Soul of stone/ Harmonic Convergence/ Focus of Mystery
total 460

Skink Priest Lvl 1 -beast lore (goes with cohort)
Dispel Scroll

Scar Vet. (goes with Saurus Warriors)
Great weapon
Light armour
Dragon Helm
Shield
Dawnstone

2x Skink Skirmish 10x
blowpipe

Skink Cohort 10x

Jungle Swarms 2x

Saurus Warriors 29x (handweapon shield)
musician and standard bearer

Temple Guard 20x
Full Command
Razor Banner

Bastiladon
solar engine

Ripperdactyl Riders 3x

Chameleon Skinks 7x

Ancient Stegadon
Unstoppable stampede

2x Salamanders
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Total 2399

I know i`m 1 point short on the core, but this is an test run so i don`t think someone would mind.
It`s realy hard to find the poinst so everything would fit, so that why my saurus have 29 models and not 30.

My TG and saurus will be moving in the middle, the salamanders and the rippers/cham. skinks will be going for the fanks

The Bastiladon will be moving behind the TG and the saurus.
And the steg will be moving next to the TG, just like the swarms(or next to the Saurus) they will be charging with a big unit and giving the hole unit poison attacks, making sure they only touch a smal part of the enemy unit
I`ll be trying so get walk between worlds on the steg, this will be an nice suprice i think.

I`ll be tweeking the list as a go allong, and hope it will be ready at the tourny in oktober.
Any advice will be welkom
 
well, it was a fun battle
I won, but ...
How do you take care of those warmachines??.
He brought 2 doomdivers and 2 catapults, they destroyed my Temple guards.

First round his lvl 4 wizard exploded, so that was an blast

I`m thinking of taking more TG, and dropping the razor banner.

Also the Swarms didn`t do anything, so they go.

The Salamanders got a lot worse, since they got more expencive and can`t march and fire and they lost the -3 arm save.
I`ll be using Razordons, to see how they do the job

The Ripperdactyl Riders didn`t got the do the job, a giant squik (squik got?) killed them along with 6 Temple Guards.
I`ll need to move them at the flank.

Altough Chameleon Skinks did get more expencive, i still think i need 2 units of them maybe 2 of 5.
They were great at taking out Warmachines, i think they still will do the job.

Ancient Stegadon will be using the sharpened horns and not the unstopple stampede

Ill be posting an new list soon, any advise will be welkom
 
I prefer to use Chameleon skinks and Terradon riders for Warmachines.
Used to have two units of 6 Chameleon skinks and two units of 3 Terradons
but with the new book I just have one unit of the Chameleon skinks.
 
So, i found out swarms aren`t core anymore
Ok, this list needed to beef up anyway.

Slann(high magic)
BSB
Channeling Staff
Obsidian Amulet
Diciplines: Soul of stone/ Harmonic Convergence/ Focus of Mystery

Skink Priest Lvl 1 -beast lore
Dispel Scroll

Scar Vet. (goes with Saurus Warriors)
great weapon
armour of des.
cold one

2x Skink Skirmish 10x
blowpipe

Saurus Warriors 40x (handweapon shield)
musician and standard bearer

Temple Guard 21x
Full Command
flame banner

Bastiladon
solar engine

Terradons 3x

Chameleon Skinks 7x

Ancient Stegadon
sharpened horns

2x Salamanders + snack

------------------
Total 2400

I`ll try to use the cham. skinks for the warmachines
the big block of saurus will take the center, and the TG will move along the side with the Bastiladon also next to both.
The steg will take an flank and the salamanders will do the same.
Skinks will move in front of the blocks and flee if needed, also using the teradons as redirectors.
Ill try this list today, but i still don`t know what army i`ll be facing
 
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