Skink
Puhnupetteri
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Hello there. This is my first post on these forums
I have played multiple games, mostly againts Dwarfs, High Elves and Beastmens
My dwarf opponent usually playes 2 GW Longbeard unit, 1 IB unit and 1 Ranger Longbeard units, And multiple cannons (2 Organgun, 1 Grudgethrower, 1 Cannon)
Beastmen opponent usually playes 2 large horde of core units, 1 minotaur unit with 7 minotaur and some 200-300 point heroes and 1 lord
All armys are according rule's of ETC
And here is my armylist for tournaments. I would need some suggestions how to upgrade or make my armylist better in you eyes. My armylist is designed for all different armyes in tournaments. And i have based my armylist according my experience againts Beastmens, Dwarfs and High Elves
I always choose lore of heaven when i play
2400Pts
Lord
455pts Slann mage priest . 4 Ancient discipline,(Souls of stone, The focus of rumination, Focus of mystery, The becalming Cogitation), And magic item Divine plaque of protection
Hero:
158 Saurus Scar Veteran With BS, light armor and shield and BS with Sun standar of Chotec
355 Skink Priest with ancient stegadon
Core:
SW 30 FCG (6 Length, 5 Widht)
SW 25 FCG Spears (5 Lengt 5 width )
SS 11
Special
10 CS
6x CO , FCG, Huanci Blessed Totem
16 TG With nothing special
Total 2400 Pts
Usually my tactic is if there is not so many Missile / cannon troops as opponent (High Elves , Beastmens) I Sit like duck with TG on middle, And both sides SW squad and skinks harras opponents and drop meteors with slann, Slann deals with All dispelling usually with his ancient disciplines and As lvl 4 he gets lot bonus.
If there is lot missile and cannons skinks first job is to destroy cannons. And i advance forward. Scar Veteran BS within all my SW and TG within 12'. With Slann 9 LD makes good deal of most opponents. And Stegadon Gives 5+ Ward for all missiles and BS bearer magic banner protects 1 SW unit.
Co= Cold one
FCG = Full Command Group
SS = Skink Skirmisher
CS= Chameleont skink
SW = SaurusWarrior
TG = Temple Guard
I have read from these forums that Lore Of light is what most people use. Okey i understunt that but Slann that boost '12 all SW and TG units is imo Good. And the Cold ones i know is risky point's cause they are only useful for flanking.. But thats why they are there. Maybe i should still spent those points for adding 6 SW to team with 24 SW.. and taking another skink skirmisher team? Ideas anyone?
Best regards
Puhnupetteri
I have played multiple games, mostly againts Dwarfs, High Elves and Beastmens
My dwarf opponent usually playes 2 GW Longbeard unit, 1 IB unit and 1 Ranger Longbeard units, And multiple cannons (2 Organgun, 1 Grudgethrower, 1 Cannon)
Beastmen opponent usually playes 2 large horde of core units, 1 minotaur unit with 7 minotaur and some 200-300 point heroes and 1 lord
All armys are according rule's of ETC
And here is my armylist for tournaments. I would need some suggestions how to upgrade or make my armylist better in you eyes. My armylist is designed for all different armyes in tournaments. And i have based my armylist according my experience againts Beastmens, Dwarfs and High Elves
I always choose lore of heaven when i play
2400Pts
Lord
455pts Slann mage priest . 4 Ancient discipline,(Souls of stone, The focus of rumination, Focus of mystery, The becalming Cogitation), And magic item Divine plaque of protection
Hero:
158 Saurus Scar Veteran With BS, light armor and shield and BS with Sun standar of Chotec
355 Skink Priest with ancient stegadon
Core:
SW 30 FCG (6 Length, 5 Widht)
SW 25 FCG Spears (5 Lengt 5 width )
SS 11
Special
10 CS
6x CO , FCG, Huanci Blessed Totem
16 TG With nothing special
Total 2400 Pts
Usually my tactic is if there is not so many Missile / cannon troops as opponent (High Elves , Beastmens) I Sit like duck with TG on middle, And both sides SW squad and skinks harras opponents and drop meteors with slann, Slann deals with All dispelling usually with his ancient disciplines and As lvl 4 he gets lot bonus.
If there is lot missile and cannons skinks first job is to destroy cannons. And i advance forward. Scar Veteran BS within all my SW and TG within 12'. With Slann 9 LD makes good deal of most opponents. And Stegadon Gives 5+ Ward for all missiles and BS bearer magic banner protects 1 SW unit.
Co= Cold one
FCG = Full Command Group
SS = Skink Skirmisher
CS= Chameleont skink
SW = SaurusWarrior
TG = Temple Guard
I have read from these forums that Lore Of light is what most people use. Okey i understunt that but Slann that boost '12 all SW and TG units is imo Good. And the Cold ones i know is risky point's cause they are only useful for flanking.. But thats why they are there. Maybe i should still spent those points for adding 6 SW to team with 24 SW.. and taking another skink skirmisher team? Ideas anyone?
Best regards
Puhnupetteri