Saurus
Stormfrog
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So yeah,
I have a tournament here in Sweden in around two months time and am now heavily at work painting the rest of my army before then. The tournament is set under the Swedish comp system, to a minimum of 15.0. As this is rather high, i'v been unsuccesfull in pumping the list full of all the goodies i'd like to have with the new book. But anyhow, here is my loadout:
Lords
Slaan
- General
- BSB
- Loremaster of high magic
- Scroll of leeching
- Ironcurse icon
- Razor banner
- Obsidian Lodestone (MR3)
Heroes
Skink chief
- Light armor
- Spear
- Enchanted shield
- Egg of quango
- Ripperdactyl
Scar-veteran
- Light armor
- Spear
- Charmed shield
- Talisman of preservation
- Carnosaur with swiftstride
Core
28 x saurus
- Full command
10 x skink cohort
- Mus
10 x Skink cohort
- Mus
11 x skink skirmishers
10 x skink skirmishers
Special
3 x ripperdactyls
28 x Temple guard
- Full command
- Banner of eternal flame
Rare
Ancient Stegadon
- Unstoppable stampede
This list comps 15.0 on the dot.
The list has a few key weak points, namely the abscence of terradons/Chamo skinks for effective warmachine hunting, which means the rippers and chief will have to fill that duty as best they can, along with the groundbound skinks. The two monsters are a hitch if one does meet warmachines, but im hoping to be able to exploit walk between worlds and tempest in conjunction with my rippers/skinks to get them out of the way as much as possible.
Any comments would be welcome!
I have a tournament here in Sweden in around two months time and am now heavily at work painting the rest of my army before then. The tournament is set under the Swedish comp system, to a minimum of 15.0. As this is rather high, i'v been unsuccesfull in pumping the list full of all the goodies i'd like to have with the new book. But anyhow, here is my loadout:
Lords
Slaan
- General
- BSB
- Loremaster of high magic
- Scroll of leeching
- Ironcurse icon
- Razor banner
- Obsidian Lodestone (MR3)
Heroes
Skink chief
- Light armor
- Spear
- Enchanted shield
- Egg of quango
- Ripperdactyl
Scar-veteran
- Light armor
- Spear
- Charmed shield
- Talisman of preservation
- Carnosaur with swiftstride
Core
28 x saurus
- Full command
10 x skink cohort
- Mus
10 x Skink cohort
- Mus
11 x skink skirmishers
10 x skink skirmishers
Special
3 x ripperdactyls
28 x Temple guard
- Full command
- Banner of eternal flame
Rare
Ancient Stegadon
- Unstoppable stampede
This list comps 15.0 on the dot.
The list has a few key weak points, namely the abscence of terradons/Chamo skinks for effective warmachine hunting, which means the rippers and chief will have to fill that duty as best they can, along with the groundbound skinks. The two monsters are a hitch if one does meet warmachines, but im hoping to be able to exploit walk between worlds and tempest in conjunction with my rippers/skinks to get them out of the way as much as possible.
Any comments would be welcome!