Skaven Slave
Yakhunter
Clan Skryre
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I have a tournament coming up, no comp, and I do expect some very competitive lists. What do you think of the below?
Lord
Slann Mage-Priest w/ BSB, Cupped Hands, Divine Plaque of Protection, Becalming Cogitation, Mystery, Higher State and Focused Rumination. Lore of Shadow.
I plan on seeing a couple of skaven/dwarf lists and am afraid of flaming/lightning cannons squishing the mage.
Hero
Skink Priest lvl 1 w/ Dispel Scroll
Scar Vet w/ Crown of Command, LA, Enchanted Shield
Scar Vet w/ Piranha Blade, LA, Bane Head
Scar Vet w/ Charmed Shield, LA, Burning Blade, Dawnstone, Cold One
Core
48 Saurus Warrios w/ FC
10 Skink Skirmishers
24 Skinks w/ Mus, Banner, 3 Krox
Special
8 Chameleon Skinks
8 Chameleon Skinks
Rare
2 Salamander Hunting Pack
1 Salamander Hunter Pack w/ Xtra Handler
Plan is to have the giganto unit of Saurus Warriors get Ockhamed up when in combat with the 2 Scar Vets providing staying power and character killingness. Thinking I should split the unit in 2 but unsure. Scar Vet on the CO provides flaming attacks and flanking options for whichever unit goes up against the big bads. He has also tied up some big bad units for a couple rounds until I could properly position in the past and sometimes people shoot cannons at him and the 1 time 2+ makes for a 'wasted' shot.
Everything else does what it is supposed to do normally.
Lord
Slann Mage-Priest w/ BSB, Cupped Hands, Divine Plaque of Protection, Becalming Cogitation, Mystery, Higher State and Focused Rumination. Lore of Shadow.
I plan on seeing a couple of skaven/dwarf lists and am afraid of flaming/lightning cannons squishing the mage.
Hero
Skink Priest lvl 1 w/ Dispel Scroll
Scar Vet w/ Crown of Command, LA, Enchanted Shield
Scar Vet w/ Piranha Blade, LA, Bane Head
Scar Vet w/ Charmed Shield, LA, Burning Blade, Dawnstone, Cold One
Core
48 Saurus Warrios w/ FC
10 Skink Skirmishers
24 Skinks w/ Mus, Banner, 3 Krox
Special
8 Chameleon Skinks
8 Chameleon Skinks
Rare
2 Salamander Hunting Pack
1 Salamander Hunter Pack w/ Xtra Handler
Plan is to have the giganto unit of Saurus Warriors get Ockhamed up when in combat with the 2 Scar Vets providing staying power and character killingness. Thinking I should split the unit in 2 but unsure. Scar Vet on the CO provides flaming attacks and flanking options for whichever unit goes up against the big bads. He has also tied up some big bad units for a couple rounds until I could properly position in the past and sometimes people shoot cannons at him and the 1 time 2+ makes for a 'wasted' shot.
Everything else does what it is supposed to do normally.