Skaven Slave
PlatinumSkink
Clan Skryre
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I am going to enter a tournament with 2400 points Lizardmen. This is my list. I was some time since I last played. I would kindly ask for your opinions.
Oldblood on Carnosaur
- Great Weapon
- Dragon Helm
- Dawn Stone
- Carnosaur Pendant
BSB Scar-Veteran on Cold One
- Glittering Scales
- Burning Blade of Chotec
- Luckstone
Lv. 1 Skink Priest
- Diadem of Power
- Dragonbane Gem (Had 5 points left)
Saurus Warriors 20 * 3, full command with spears. 60 Saurus should do an adequate job of holding my battle-line.
Skink Skirmishers 13 * 3 + 1, blowpipes. 40 skinks to pepper targets with poisonous darts.
Stegadons * 2
Salamanders * 2
The strategy is that my 3 unit 20 strong Saurus can take quite the beating, and my BSB keeps them from fleeing anywhere. My three monster pets serve to crush held-up enemies underneath their feet, or simply crush other monsters of the same size (gosh, I love the Carnosaur). The Priest's only purpose is to make sure I suffer as little magical damage as possible, while my skinks and salamanders are to make sure enemy harrassors are thouroughly harrassed. Skinks can also possibly attempt taking out War Machines, monsters and such while salamanders can lob their beautiful fires into tight enemy formations and see them blaze around.
I avoid taking Slann because I do not want to be entirely dependant on the whims of the Winds of Magic to be able to pull off my strategies. I can crush the enemy magicians soon enough when I get close to them.
That's about that. What do you guys think?
Oldblood on Carnosaur
- Great Weapon
- Dragon Helm
- Dawn Stone
- Carnosaur Pendant
BSB Scar-Veteran on Cold One
- Glittering Scales
- Burning Blade of Chotec
- Luckstone
Lv. 1 Skink Priest
- Diadem of Power
- Dragonbane Gem (Had 5 points left)
Saurus Warriors 20 * 3, full command with spears. 60 Saurus should do an adequate job of holding my battle-line.
Skink Skirmishers 13 * 3 + 1, blowpipes. 40 skinks to pepper targets with poisonous darts.
Stegadons * 2
Salamanders * 2
The strategy is that my 3 unit 20 strong Saurus can take quite the beating, and my BSB keeps them from fleeing anywhere. My three monster pets serve to crush held-up enemies underneath their feet, or simply crush other monsters of the same size (gosh, I love the Carnosaur). The Priest's only purpose is to make sure I suffer as little magical damage as possible, while my skinks and salamanders are to make sure enemy harrassors are thouroughly harrassed. Skinks can also possibly attempt taking out War Machines, monsters and such while salamanders can lob their beautiful fires into tight enemy formations and see them blaze around.
I avoid taking Slann because I do not want to be entirely dependant on the whims of the Winds of Magic to be able to pull off my strategies. I can crush the enemy magicians soon enough when I get close to them.
That's about that. What do you guys think?