Jungle Swarm
Dr Malcolm
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Greetings.
I'll spare the long intro, but I'm a long time WHFB player who wants to collect, play-test, and bring a Lizzie army to a tourney using ETC rules in a few months! So I'm brand new to the race, but would like to field a competitive army out there. (don't want to let my team down)
Below is a first draft of a list, with some explanation on the choices following it. Generally, I like the feel of the list but am quite open to debate/change.
The general idea is to buff my units up with Light magic to help cover their downsides. I've been on the receiving end of WS10/I10 Rippers and it ain't pretty. Also, an early turn Birona's makes my TG M10 + Swiftstride.
The Skrox unit is there to try and combo with Kroq-Gar's spear to break steadfast. (currently 9 ranks) I'm a little concerned about the T2 Skinks giving up too much CR, but I'm hoping that Light magic and the enemy being enticed to swing at the Kroxigor instead of Skinks will help.
I like Kroq-Gar because his dino has a 5++ (nice with Pha's Protection) but I can see the appeal for a "Scarnosaur" to save a bunch of points and pick up some other stuff.
Would love to get some thoughts and criticism! Thank you.
I'll spare the long intro, but I'm a long time WHFB player who wants to collect, play-test, and bring a Lizzie army to a tourney using ETC rules in a few months! So I'm brand new to the race, but would like to field a competitive army out there. (don't want to let my team down)
Below is a first draft of a list, with some explanation on the choices following it. Generally, I like the feel of the list but am quite open to debate/change.
Slaan Mage-Priest (Lore of Light)
General; BSB; Banner of Swiftness
Becalming; Soul of Stone
Dispel Scroll
Kroq-Gar
37 Skink Cohort + 2 Kroxigor
Std; Mus
10 Skink Skirmishers
Jav/Shield
10 Skink Skirmishers
Jav/Shield
10 Skink Skirmishers
Jav/Shield
13 Skink Skirmishers
Blowpipe
26 Temple Guard
Std; Mus; Jaguar Banner
5 Ripperdactyls
3 Ripperdactyls
3 Terradons
The general idea is to buff my units up with Light magic to help cover their downsides. I've been on the receiving end of WS10/I10 Rippers and it ain't pretty. Also, an early turn Birona's makes my TG M10 + Swiftstride.
The Skrox unit is there to try and combo with Kroq-Gar's spear to break steadfast. (currently 9 ranks) I'm a little concerned about the T2 Skinks giving up too much CR, but I'm hoping that Light magic and the enemy being enticed to swing at the Kroxigor instead of Skinks will help.
I like Kroq-Gar because his dino has a 5++ (nice with Pha's Protection) but I can see the appeal for a "Scarnosaur" to save a bunch of points and pick up some other stuff.
Would love to get some thoughts and criticism! Thank you.