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8th Ed. 2400 ETC comped lizards for tournament

Skaven Slave

Juhaaha

Clan Pestilens
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Scenarios: 3x Battleline, B&G, battleline w/ 200pts Objective in the center

Note: About 1/3 of participant (about 30) are going to play WoC, thats why Skroxs. if DP(s) get in combat with saurus warriors, I'll get raped, with 9 S6 I could theoretically do some wounds on it (even if hitting on 5s)

Note sure about generals lore, Heavens is good, but I think Skroxies would need light more, but then I would have less "outs" against WoC w/ dual prince

Slann, general, loremastery Light, bsb
Slann, lvl4 Heavens, plaque of tepok

Scar veteran on cold one, Amulet of Itzl, Dragonhelm, Venom, GW
Scar veteran on cold one, light armour, dawnstone, charmed, Biting Blade
Skink shaman, lvl1 heavens, scroll

24 Skinks, musician, flag, 3 kroxigors
24 Skinks, musician, flag, 3 kroxigors
20x Skinks, musician
14x Skinks, musician
10x Skink Skirmishers

6x Chameleon Skinks
6x Chameleon Skinks
3x Terradons
3x Terradons

3x Salamander
 
If your oppenents are smart then you will only get 6 s6 from the krox as the DP just makes contact with 4 skinks which are on one side stopping one krox from attacking. Swap biting blade for a sword of might or burning blade to kill chimeras and trolls. I'd go bigger on the chamo units just to bring down the models with weight of fire but thats a personal thing. GL
 
Irish_Lizard said:
If your oppenents are smart then you will only get 6 s6 from the krox as the DP just makes contact with 4 skinks which are on one side stopping one krox from attacking.

This is allowed since the BRB states that maximization is for "models in base contact" vice number of models fighting - a subtle difference that I just noted so thanks to Irish Lizard for that! However, after the first turn, the skrox can do a combat reform to get all 3 krox into a fighting position. Not that this has ever made a lot of difference for me as the krox still need 6's to hit (high DP WS + mark of nurgle), 3's to wound followed by DP saves of 4+/5+. Furthermore, there is the recovery of wounds through soul feeder or the nurgle lore attribute giving extra wounds & toughness!!
 
ETC comps restrict DPs little. Totally forget the MoN, death --> Light
 
Testgame; 0-20 to empire. I was too passive (=cant win empire in camping if table isnt good enough for you), magic let me down so my ranged damage output was close to 0.

Cannons are just awfull vs. Skroxies, kill couple Kroxigors and they are pretty useless in combat. Saurus warriors would have been better in this match.

IMO one scar vet need fireward just because of DoCs flaming cannon, changing the gear.
 
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