Ripperdactyl
Dreadgrass
Member
- Messages
- 463
- Likes Received
- 12
- Trophy Points
- 18
Heya Folks!
To reiterate my previous warnings, I play in a very comp. heavy environment and am tinkering with a few lists that have a slann as the only mage (albeit a fairly tooled up slann)
CHARACTERS
- Slann - BSB, Focus of Mystery, Focused Rumination, Becalming Cogitation
- Cupped Hands, 2 x Dispel Scrolls
- Scar Vet. - Light Armour, Great Weapon
- Jaguar Pendant
- Scar Vet. - Light Armour, Great Weapon
CORE
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
- 12 x Saurus - Spears, standard, musician
- 12 x Saurus - Spears, standard, musician
SPECIAL
- 14 x Temple Guard - standard, musician, Warbanner
- 3 x Terradons
- 3 x Terradons
RARE
- Ancient Stegadon
- Ancient Stegadon
So, this list revolves around the slann using mainly the Lore of Beasts, mainly for "Bears Anger" Scar Vets. and the "Stegadon Hunts" movement spell, though Shadow is also an option with "Unseen Lurker" and a 2nd chance at moving the JSOD...
The 2 cheap Scar vets are there as can openers and the usual JSOD character/ artillery/ chariot hunting duties, the basic one will be deployed in the saurus/ TG unti that I think will be facing the most armoured opponents. (Id also love to get one of them running with the Bears Anger!)
basically the TG with Slann form up 6x3 as the army's core, I find my opponents avoid this unit so I thought Id shave a few points from the the typical 16+ Slann 5x4 setup. They'll put out 12 S4 attacks with a 2+ save from the front so Im hoping they'll be a match for whatever makes it through my slanns magic and shooting, I'll use Skink Skirmishers to try and reduce the amount of incoming fire they take and do force the enemy into my lines....
the 2 12 saurus units are a bit of an experiment, again an exercise in MSU so I can shave some points. Designed to anchor my TG unit and cover my stegs flanks Im hoping the 24 S4 attacks they can dish out will give anything but the enemies elite pause, and if they distract shooting/ elite troops away from my main units (stegs and TG) they'll be doing okay.
Ancient Stegadons... the main reason behind my point shaving... we all know their pro's and cons, I went for Ancients because I like the dual Giant Blowpipes and the extra strength on the impact, plus the extra survivability Im sure will be handy!
Finally what are probably the most important units, Terradons and Skirmishers, 1 Skirmisher unit is given up to run straight at the enemy forcing a charge and screening the TG from shooting, the rest of the units are for redirection, taking care of small threats etc. all the things we love them for!
So, any thoughts? Suggestions? Can anyone give me an idea of which of the 2 lores to go for (Beast or Shadow)? I generally run with Death but Im looking for a bit more of a tactical edge from my spells with this list rather than damage necessarily...
To reiterate my previous warnings, I play in a very comp. heavy environment and am tinkering with a few lists that have a slann as the only mage (albeit a fairly tooled up slann)
CHARACTERS
- Slann - BSB, Focus of Mystery, Focused Rumination, Becalming Cogitation
- Cupped Hands, 2 x Dispel Scrolls
- Scar Vet. - Light Armour, Great Weapon
- Jaguar Pendant
- Scar Vet. - Light Armour, Great Weapon
CORE
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
- 12 x Saurus - Spears, standard, musician
- 12 x Saurus - Spears, standard, musician
SPECIAL
- 14 x Temple Guard - standard, musician, Warbanner
- 3 x Terradons
- 3 x Terradons
RARE
- Ancient Stegadon
- Ancient Stegadon
So, this list revolves around the slann using mainly the Lore of Beasts, mainly for "Bears Anger" Scar Vets. and the "Stegadon Hunts" movement spell, though Shadow is also an option with "Unseen Lurker" and a 2nd chance at moving the JSOD...
The 2 cheap Scar vets are there as can openers and the usual JSOD character/ artillery/ chariot hunting duties, the basic one will be deployed in the saurus/ TG unti that I think will be facing the most armoured opponents. (Id also love to get one of them running with the Bears Anger!)
basically the TG with Slann form up 6x3 as the army's core, I find my opponents avoid this unit so I thought Id shave a few points from the the typical 16+ Slann 5x4 setup. They'll put out 12 S4 attacks with a 2+ save from the front so Im hoping they'll be a match for whatever makes it through my slanns magic and shooting, I'll use Skink Skirmishers to try and reduce the amount of incoming fire they take and do force the enemy into my lines....
the 2 12 saurus units are a bit of an experiment, again an exercise in MSU so I can shave some points. Designed to anchor my TG unit and cover my stegs flanks Im hoping the 24 S4 attacks they can dish out will give anything but the enemies elite pause, and if they distract shooting/ elite troops away from my main units (stegs and TG) they'll be doing okay.
Ancient Stegadons... the main reason behind my point shaving... we all know their pro's and cons, I went for Ancients because I like the dual Giant Blowpipes and the extra strength on the impact, plus the extra survivability Im sure will be handy!
Finally what are probably the most important units, Terradons and Skirmishers, 1 Skirmisher unit is given up to run straight at the enemy forcing a charge and screening the TG from shooting, the rest of the units are for redirection, taking care of small threats etc. all the things we love them for!
So, any thoughts? Suggestions? Can anyone give me an idea of which of the 2 lores to go for (Beast or Shadow)? I generally run with Death but Im looking for a bit more of a tactical edge from my spells with this list rather than damage necessarily...