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7th Ed. 2250pts all comers with carnosaur, needs advice

Jungle Swarm

Kaper

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Hey guys, I'm going to use this list against Skaven and High Elves tomorrow, and am wondering what you guys think of my list and how I can make it more competitive.

HEROES

Oldblood
Carnosaur, Burning Blade, Enchanted Shield, Aura of Quetzl

I wanted to try something other then the Blade of Realities or Blade of Revered Tzunki (they would not fit with the aura. With the aura, my opponent should have a tough time hitting and wounding me. And with the burning blade and strength, I should negate most armour saves.

Skink Cheif
Stegadon, Stegadon War-spear

I wanted an ancient stegadon, but could not find a way to fit in the points without taking away from somewhere else.

LVL 2 Skink Priest
Ancient Stegadon, Dispel Scroll, Diadem of Power

Pretty standard build here.

LVL 1 Skink Priest
Dispell Scroll, Cloak of Feathers

This is something new and interesting I wanted to try. It's a modification to the basic scroll carrier. I wanted to the extra dice for magic, and an extra scroll. The main idea I have with him is to start the game with the unit of skinks, and after a turn or two, detach him and use him to pull frenzy units or disrupt marching.

CORE

18 Saurus Warriors
Spears, Standard and Musician


18 Saurus Warriors
Spears, Standard and Musician

These guys are the rock of my army and will slowly march up the centre of the table to meet the enemy.

10 Skirmishing Skinks

Round out my troop choice, and play a roll in disrupting enemy marches.

SPECIAL

5 Cold One Calvary
Standard and Musician

These will be my flankers. They will be replaced as soon as I get some terradons.

RARE

2 Salamanders
2 extra skink handlers

My mobile artillery. They're going to try to weaken units and discourage any flanks attacks.

TOTAL: 2238

Comments are welcome!
 
Looks like Prety solid list to me.
 
Looks pretty good!

Not really much to criticize about it, but here are some general comments that you might wish to consider:

Giving the Engine Priest the wardrums is a good way of ensuring that he can get where you want him as well as getting him out of immediate danger.

Flying priest... while the concept is good, I don't really agree with using him as a frenzy baiter (or even a lone march-blocker at that)... terradons would be much better suited for the job (I know you don't have the models but try and get at least a unit of these asap!)

Also, do not underestimate the potential of skink skirmishers... I inflicted around 7 wounds on a vampire counts dragon yesterday with one unit of skirmishers over 2 turns (true that he revived 4 of those in the magic phase :shamefullyembarrased: but the point is that they do their job well)

Just food for thought :)
 
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