Hey guys, I'm going to use this list against Skaven and High Elves tomorrow, and am wondering what you guys think of my list and how I can make it more competitive.
HEROES
Oldblood
Carnosaur, Burning Blade, Enchanted Shield, Aura of Quetzl
I wanted to try something other then the Blade of Realities or Blade of Revered Tzunki (they would not fit with the aura. With the aura, my opponent should have a tough time hitting and wounding me. And with the burning blade and strength, I should negate most armour saves.
Skink Cheif
Stegadon, Stegadon War-spear
I wanted an ancient stegadon, but could not find a way to fit in the points without taking away from somewhere else.
LVL 2 Skink Priest
Ancient Stegadon, Dispel Scroll, Diadem of Power
Pretty standard build here.
LVL 1 Skink Priest
Dispell Scroll, Cloak of Feathers
This is something new and interesting I wanted to try. It's a modification to the basic scroll carrier. I wanted to the extra dice for magic, and an extra scroll. The main idea I have with him is to start the game with the unit of skinks, and after a turn or two, detach him and use him to pull frenzy units or disrupt marching.
CORE
18 Saurus Warriors
Spears, Standard and Musician
18 Saurus Warriors
Spears, Standard and Musician
These guys are the rock of my army and will slowly march up the centre of the table to meet the enemy.
10 Skirmishing Skinks
Round out my troop choice, and play a roll in disrupting enemy marches.
SPECIAL
5 Cold One Calvary
Standard and Musician
These will be my flankers. They will be replaced as soon as I get some terradons.
RARE
2 Salamanders
2 extra skink handlers
My mobile artillery. They're going to try to weaken units and discourage any flanks attacks.
TOTAL: 2238
Comments are welcome!
HEROES
Oldblood
Carnosaur, Burning Blade, Enchanted Shield, Aura of Quetzl
I wanted to try something other then the Blade of Realities or Blade of Revered Tzunki (they would not fit with the aura. With the aura, my opponent should have a tough time hitting and wounding me. And with the burning blade and strength, I should negate most armour saves.
Skink Cheif
Stegadon, Stegadon War-spear
I wanted an ancient stegadon, but could not find a way to fit in the points without taking away from somewhere else.
LVL 2 Skink Priest
Ancient Stegadon, Dispel Scroll, Diadem of Power
Pretty standard build here.
LVL 1 Skink Priest
Dispell Scroll, Cloak of Feathers
This is something new and interesting I wanted to try. It's a modification to the basic scroll carrier. I wanted to the extra dice for magic, and an extra scroll. The main idea I have with him is to start the game with the unit of skinks, and after a turn or two, detach him and use him to pull frenzy units or disrupt marching.
CORE
18 Saurus Warriors
Spears, Standard and Musician
18 Saurus Warriors
Spears, Standard and Musician
These guys are the rock of my army and will slowly march up the centre of the table to meet the enemy.
10 Skirmishing Skinks
Round out my troop choice, and play a roll in disrupting enemy marches.
SPECIAL
5 Cold One Calvary
Standard and Musician
These will be my flankers. They will be replaced as soon as I get some terradons.
RARE
2 Salamanders
2 extra skink handlers
My mobile artillery. They're going to try to weaken units and discourage any flanks attacks.
TOTAL: 2238
Comments are welcome!