Saurus
Sandman130
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Hello,
Slann - Lore of Light
-Rumination
-Soul Stone
-Plaq. of Prot
-Cupped Hands
-BSB
-Banner of Domination
Scar Vet
-Great Weapon
-Light Armor
-Shield
-Horned One
Saurus x22
-spears
-music
-standard
Saruus x24
-spears
-music
-standard
TG x20
-champ with Hornet Sword
-music
-standard
Krox x4
Krox x4
Chameleons x6
Salamander
-extra handler
Salamander
-extra handler
total cost- 2249
SO OK
Slann is build for survivability, but most importantly magic control. I am seriously considering tho switching out for the feedback scroll and bane head- its just to good not to.
N.B. Lore of Light. yes, I think it's better than life. I personally run a tight formation, so bubbling those buff's is the way to go for me.
The scar vet goes with the block of 22. with only I3 he's striking last anyways, so the great weapon is no big deal. The mount is nice due to the lack of stupidity. Plus now that whole block causes fear which is imo GREAT! turn whatever i'm facing into WS1, Ill do that!
Saurus dont need any explanation. Kill kill kill.
TG again no explanation needed. Had room for the Hornet sword so I took it.
Krox. I dont see many people taking them 2x2, but its the way to go. Try for the rank bonus and all your going to do is lose one and have a really expensive block. But- take 4, and it doesn't look all that scary, but hits REAL hard. Most times they wont bother to shoot until they take 12 S6 attacks, followed by 4 S4 autohitting stomps. Oh, and they cause fear, and have 3 wounds... so yea, awesome. so i take two
Chameleons... I love em. Personally I prefer them to Terradons but I wont argue against them. I like them because it forces our opponent to focus on something in their backfield that if left alone will put 12 shots on the closest artillery or range support- which normally have little armor. Don't underestimate the power of psychological warfare in this game; it's real and it will win you games. most people will use range to kill these guys leaving my blocks alone.
Salamanders... No explanation needed. If you feel like you need one, go use one in a game and all your questions will be answered. They really are that good. Just remember, always keep them 8 inches out. If you do that, most times what you roll on the art. dice wont really matter (excluding misfires... it happens so just be ready.)
So yes- thats my list!
SIDENOTE- how to do I change my e-mail address on my account?
Slann - Lore of Light
-Rumination
-Soul Stone
-Plaq. of Prot
-Cupped Hands
-BSB
-Banner of Domination
Scar Vet
-Great Weapon
-Light Armor
-Shield
-Horned One
Saurus x22
-spears
-music
-standard
Saruus x24
-spears
-music
-standard
TG x20
-champ with Hornet Sword
-music
-standard
Krox x4
Krox x4
Chameleons x6
Salamander
-extra handler
Salamander
-extra handler
total cost- 2249
SO OK
Slann is build for survivability, but most importantly magic control. I am seriously considering tho switching out for the feedback scroll and bane head- its just to good not to.
N.B. Lore of Light. yes, I think it's better than life. I personally run a tight formation, so bubbling those buff's is the way to go for me.
The scar vet goes with the block of 22. with only I3 he's striking last anyways, so the great weapon is no big deal. The mount is nice due to the lack of stupidity. Plus now that whole block causes fear which is imo GREAT! turn whatever i'm facing into WS1, Ill do that!
Saurus dont need any explanation. Kill kill kill.
TG again no explanation needed. Had room for the Hornet sword so I took it.
Krox. I dont see many people taking them 2x2, but its the way to go. Try for the rank bonus and all your going to do is lose one and have a really expensive block. But- take 4, and it doesn't look all that scary, but hits REAL hard. Most times they wont bother to shoot until they take 12 S6 attacks, followed by 4 S4 autohitting stomps. Oh, and they cause fear, and have 3 wounds... so yea, awesome. so i take two
Chameleons... I love em. Personally I prefer them to Terradons but I wont argue against them. I like them because it forces our opponent to focus on something in their backfield that if left alone will put 12 shots on the closest artillery or range support- which normally have little armor. Don't underestimate the power of psychological warfare in this game; it's real and it will win you games. most people will use range to kill these guys leaving my blocks alone.
Salamanders... No explanation needed. If you feel like you need one, go use one in a game and all your questions will be answered. They really are that good. Just remember, always keep them 8 inches out. If you do that, most times what you roll on the art. dice wont really matter (excluding misfires... it happens so just be ready.)
So yes- thats my list!
SIDENOTE- how to do I change my e-mail address on my account?