Skink
teknistmajjan
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So been trying different things out for the last 5 games and finally came up with something that should do what i want. Units i am not so happy with are removed and things that has proven to be better has stayed.
Comp score is 15 so its all good.
Characters
Slann: #Mystery, Rumination#, BSB, Scroll, Bane head, cupped hands
Scar-Vet: Burning blade of chotec, cold one, light armour, enchanted shield
Skink priest: lvl 2, diadem, curse charm of tepok
Core
18 x Saurus Warriors: Spears, std, muso
18 x Saurus Warriors: Spears, std, muso
10 x Skinks
10 x Skinks
10 x Skink skirmishers: Bpipes
Special
5 x Cold one cav: muso
5 x Chameleon Skinks
16 x Temple guards: Std, Muso
3 x Terradon Riders
Rare
Ancient Stegadon
Total: 2250
Models: 99
PD: 8
DD: 5 + scroll and diadem
So the saurus with the charm had to go, has been performing pretty well but had to make room for a skink priest, reason being that i can not fit in both in the WPS comp system and the priest will be more useful.
Descided to stick with the cavalry even if they are not the strongest unit i have, they do work well and somehow they are a threat to others.
The salamanders had to go, this unit is the one i have had the toughest time with so i will try to run without it, shouldnt change much really.
Chameleon skinks are a unit i used the last few games and they are exellent, scouts is something one never should go without.
All feedback about the list is appreciated.
Comp score is 15 so its all good.
Characters
Slann: #Mystery, Rumination#, BSB, Scroll, Bane head, cupped hands
Scar-Vet: Burning blade of chotec, cold one, light armour, enchanted shield
Skink priest: lvl 2, diadem, curse charm of tepok
Core
18 x Saurus Warriors: Spears, std, muso
18 x Saurus Warriors: Spears, std, muso
10 x Skinks
10 x Skinks
10 x Skink skirmishers: Bpipes
Special
5 x Cold one cav: muso
5 x Chameleon Skinks
16 x Temple guards: Std, Muso
3 x Terradon Riders
Rare
Ancient Stegadon
Total: 2250
Models: 99
PD: 8
DD: 5 + scroll and diadem
So the saurus with the charm had to go, has been performing pretty well but had to make room for a skink priest, reason being that i can not fit in both in the WPS comp system and the priest will be more useful.
Descided to stick with the cavalry even if they are not the strongest unit i have, they do work well and somehow they are a threat to others.
The salamanders had to go, this unit is the one i have had the toughest time with so i will try to run without it, shouldnt change much really.
Chameleon skinks are a unit i used the last few games and they are exellent, scouts is something one never should go without.
All feedback about the list is appreciated.