Hi all
I've been around the traps getting advice on improving this list. Its for a 2250 all comers tournament with peer comp.
Slaan Mage-Priest
BSB; 2 Dispel Scroll; Cupped Hands of the Old Ones; Focus of Mystery
The Focused Rumination is really too good to pass. Also, Becalming Cogitation is very good too. For your items, I think you can drop the 2nd Scroll, and add bane head.
Bane Head is very potent in killing that enemy BSB or other hero, Rule of Burning Iron +Bane head is just classic character sniping.
Skink Priest
Level 2; Ancient Stegadon; EotG;
You might want to give this bad boy some items too. Some like him cheap, but if you pay that much for an EotG; you'd want to get the most out of it now, don't you?
Plaque of Tepok, Diadem of Power, Dispell scroll, War Drum of Xahutec, Amulet of Itzl.
These are the items you would find on the priest on a regular basis.
For me, I'd pick the Plaque of tepok. He's still cheap; but you're guaranteed to get an offensive spell in the lore of heavens.
Saurus Scar-Veteran (usually with Saurus)
Cold One; Burning Blade of Chotec; Maiming Shield
BBoC is very good, and the maiming shield is ok. You might want to add the Enchanted Shield to this guy.
Skink Chief (usually with a terradon rider unit)
Terradon; Staff of the Lost Sun; Enchanted Shield
For me, Skink Chiefs never work on terradons. Especially if you put him in a terradon unit.
Your terradons (and chief) are quite fragile, and expensive. By putting your hero in that unit; you paint a big red bullseye on it. It's a lot of points, tied in a fragile unit. Dangerous.
If you want to keep your chief, I would run him alone. So you have 3 flying threats your opponent has to deal with, in my book; that's much more dangerous.
Seriously consider dropping him (IMHO, there are people who have spectacular succes with hit)
To free up some points. Otherwise, don't put him in the terradon unit.
3 x 10 Skink Skirmishers
Hand Weapon; Blowpipe; Aquatic; Skirmishers
You don't need to post the special rules and equipment on these guys (or any, for that matter). We all have the army book, and we all know skink skirmishers have these items/rules.
In fact, it's not even allowed!
11 Saurus Warriors
Saurus Warriors; Full Command
11 Saurii with FC is just too little.
You'd want some more bodies and keep the FC, or drop the command and add bodies.
Either way, you need more bodies.
Since you're planning on putting your scar-veteran in this unit, 13 is the lowest I would go.
That could/would give you 2 ranks+standard. The amount of spear attacks is quite low though.
Alternatively, you could go with 16. Run them 6 wide and have your Scar-Vet+21 spear attacks. A true anvil.
An anvil needs 15 or more Saurii to stand up to the job. MSU saurii work from 10-15 saurii. MSU saurii do NOT want a standard. That's just 100 VP to your enemy.
It's what you want them to do, really.
16 Temple Guard
1 Sun Standard of Chotec
Sun standard is nice, but (depending on your enviroment) somewhat overkill. Your skirmishers, terradons and to some extent, magic. Should take care of your opponents shooting quick enough. If not, screen them!
2 x 3 Terradon Riders
Very solid. If you can find the points, consider increasing their unit size to 4.
1 Stegadon
The 2nd Big 'Don. Very potent. Be sure to keep them in range of your slann. Then they won't even run!
Be carefull of cannons, but you have your terradons for that!
1 Salamander Hunting Pack
Very good unit. Consider adding another. 2 lone salamanders (preferably with an extra handler!) can wreak havoc on big blocks of enemy troops. Read the salamander tactica from Erians if you would like to read more about them (just search it in the Tactics section).