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8th Ed. 2250 pt list, 2 versions, pls be gentle

Jungle Swarm

speedfreek

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Ver. 1

Slaan Mage Priest w/
The Focused Rumination
The Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old Ones
Power Stone
Diadem of Power
Battle Standard
Gleaming Pennant

Skink Priest w/
Dispel Magic Scroll

Skink Chief w/
Stegadon War Spear
Ancient Stegadon

11 Skink Skirmishers

11 Skink Skirmishers

10 Skink Cohort

32 Saurus Warriors
Musician
Standard

16 Temple Guard
Full Command
Ruby Ring of Ruin

Ancient Stegadon

4 Terradon Riders

Points Total: 2250


Ver. 2

Slaan Mage Priest w/
The Focused Rumination
The Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old Ones
Dispel Magic Scroll
Battle Standard
Gleaming Pennant

Skink Priest w/
Extra Level
Dispel Magic Scroll
Ancient Stegadon w/ Engine of the Gods

11 Skink Skirmishers

10 Skink Skirmishers

10 Skink Skirmishers

32 Saurus Warriors
Musician
Standard

16 Temple Guard
Full Command
Ruby Ring of Ruin

Ancient Stegadon

3 Terradon Riders

3 Terradon Riders

Points Total: 2248

some points:

1. Given that Slann + Temple Guard are probably not running off in a hurry (Stubborn and ItP), i thought that giving a 5 point re-roll is probably all that is needed.

2. I know that the Ring is not the most efficient use of points, but i'm just amused by the idea.

Any critiques and ideas on which list is better?

Thank you.
 
speedfreek said:
Ver. 1

Slaan Mage Priest w/
The Focused Rumination
The Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old Ones
Power Stone
Diadem of Power
Battle Standard
Gleaming Pennant

You can't have more than one arcane item so keep cupped hands get rid of the rest. The disiplines are fine. Get rid of the pennant it's useless cause you already get the reroll

Skink Priest w/
Dispel Magic Scroll

Good


Skink Chief w/
Stegadon War Spear
Ancient Stegadon

good

11 Skink Skirmishers

11 Skink Skirmishers

10 Skink Cohort

make the cohorts skirmishers and make them all units of ten

32 Saurus Warriors
Musician
Standard

make this 30 saurus

16 Temple Guard
Full Command
Ruby Ring of Ruin

make this 20

Ancient Stegadon

4 Terradon Riders

change these for however many chameleons you can fit units of 6 btw

Points Total: 2250


Ver. 2

Slaan Mage Priest w/
The Focused Rumination
The Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old Ones
Dispel Magic Scroll
Battle Standard
Gleaming Pennant

get rid of the pennant keep scroll

Skink Priest w/
Extra Level
Dispel Magic Scroll
Ancient Stegadon w/ Engine of the Gods

you're only aloud one scroll

11 Skink Skirmishers

10 Skink Skirmishers

10 Skink Skirmishers

make them 10

32 Saurus Warriors
Musician
Standard

make them 30 models

16 Temple Guard
Full Command
Ruby Ring of Ruin

good make the temple gaurd 20 models

Ancient Stegadon

get rid of this for sallies mentioned below

3 Terradon Riders

3 Terradon Riders

change the terradons for chameleons

get some salamanders

Points Total: 2248

some points:

1. Given that Slann + Temple Guard are probably not running off in a hurry (Stubborn and ItP), i thought that giving a 5 point re-roll is probably all that is needed. don't take the pennant you already get rerolls

2. I know that the Ring is not the most efficient use of points, but i'm just amused by the idea.

Any critiques and ideas on which list is better?

Thank you.

then post the updated lists and we will decide which is best :)
 
Ok here's a rough draft for MkII of the ver 1 list:

Slaan Mage Priest w/
The Focused Rumination
The Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old Ones
Battle Standard

Skink Priest w/
Dispel Magic Scroll

Skink Chief w/
Stegadon War Spear
Ancient Stegadon

11 Skink Skirmishers

10 Skink Skirmishers

10 Skink Skirmishers

32 Saurus Warriors
Musician
Standard

20 Temple Guard
Full Command
Ruby Ring of Ruin

Ancient Stegadon

3 Terradon Riders

total come up to 2247 points, and i'm thinking of a few ways to get the 6 chameleons:

1. Get rid of the scroll caddy priest and get 7 chameleons, and spend the remainder on some useless 5 point item. Is 1 Slann enough to rule the magic phase?

2. Drop the Temple Guard back to 16 and 1 Skink skirmisher, get 6 chameleons

3. Drop the Ancient Steg and 1 Skink and get 2 Salamanders, 2 units of 5 chameleons, and a Lichebone Pennant for the slann

The things restricting me are the 25% minimum for Core (which i'm dangerously close to), and that i still want to keep the Terradons for harrassing purpose. Think they should work well with chameleons too...

Thanks for the advice :D
 
Mk II of the more magically-inclined list, no hammer units though :shifty:

Slaan Mage Priest w/
The Focused Rumination
The Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old Ones
Battle Standard

Skink Priest w/
Extra Level
Dispel Magic Scroll
Luckstone
Ancient Stegadon w/ Engine of the Gods

10 Skink Skirmishers

10 Skink Skirmishers

10 Skink Skirmishers

31 Saurus Warriors
Musician
Standard

20 Temple Guard
Full Command
Ruby Ring of Ruin

7 Chameleon Skinks

6 Chameleon Skinks

4 Terradon Riders

1 Salamander
Extra Handler

1 Salamander
Extra Handler
 
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