Old blood, scimitar of the sun, shield, carnosaur, armor of destiny
Lvl 2 skink priest + engine of the gods + diadem of power
Core
*18 Saurus/FC +Scar Vet w/hero slayer, armor of the lucky adventurer, shield
*18 Saurus/FC +Scar Vet w/sword of battle, maiming shield, light armor
*18 skink skirmishers
*18 skink skirmishers
Special
*3 Terradon Riders
Rare
*Salamander (2) pack w/ extra skinks
*Salamander pack (2) w/ extra skinks
The idea here is to divide the army into two wings. Each wing consists of a double salamander pack, a saurus block and a character (either the oldblood or EOTG) screened by one of the skink skirmisher clouds. Ideally, the skinks screen the enemy into charging a saurus block; the oldblood/EOTG then comes in for a flank charge, with salamanders providing support. The terradons help where needed, or hunt war machines.
Any thoughts/suggestions?
Lvl 2 skink priest + engine of the gods + diadem of power
Core
*18 Saurus/FC +Scar Vet w/hero slayer, armor of the lucky adventurer, shield
*18 Saurus/FC +Scar Vet w/sword of battle, maiming shield, light armor
*18 skink skirmishers
*18 skink skirmishers
Special
*3 Terradon Riders
Rare
*Salamander (2) pack w/ extra skinks
*Salamander pack (2) w/ extra skinks
The idea here is to divide the army into two wings. Each wing consists of a double salamander pack, a saurus block and a character (either the oldblood or EOTG) screened by one of the skink skirmisher clouds. Ideally, the skinks screen the enemy into charging a saurus block; the oldblood/EOTG then comes in for a flank charge, with salamanders providing support. The terradons help where needed, or hunt war machines.
Any thoughts/suggestions?